StateLink: FPGA系统调试通过灵活的仿真/硬件集成

Sameh Attia, Vaughn Betz
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引用次数: 1

摘要

最近出现了允许在FPGA和模拟器之间移动设计状态的基于检查点的调试流。这些流程结合了硬件执行速度和HDL仿真的完全可观察性和可控性。然而,它们假设整个系统状态可以移动到模拟器,将它们限制在自包含的系统中,并排除了它们在网络或cpu连接的fpga中的使用。在本文中,我们提出了StateLink,这是一个联合仿真框架,允许在模拟器中运行的测试设计(DUT)与驻留在硬件中的其他设计元素进行交互。StateLink在HDL仿真中的被测件接口与其硬件中的等效接口之间创建链接,从而允许被测件在其状态移动到模拟器后保持与整个硬件系统的连接和活动。这将基于检查点的调试框架的功能扩展到具有外部I/ o(如DRAM和以太网)的设计,以及包含没有仿真模型的组件的设计。它还显著减少了作为大型系统一部分的dut的仿真时间。例如,它将与DRAM接口的设计的HDL模拟速度提高了25倍。将StateLink设计通常不添加时间开销和适度的硬件面积开销;例如,StateLink向32位AXI内存映射添加916个lut,向32位AXI流接口添加1423个lut。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
StateLink: FPGA System Debugging via Flexible Simulation/Hardware Integration
Checkpoint-based debugging flows that allow moving the design state between an FPGA and a simulator have recently emerged. These flows combine the speed of hardware execution and the full observability and controllability of HDL simulation. However, they assume the entire system state can be moved to a simulator, limiting them to self-contained systems and precluding their use in network or CPU-attached FPGAs. In this paper, we present StateLink, a co-simulation framework that allows a design-under-test (DUT) running in a simulator to interact with other design elements that reside in hardware. StateLink creates links between DUT interfaces in the HDL simulation and their equivalents in hardware, thereby allowing the DUT to remain connected to and active in the overall hardware system after its state is moved to a simulator. This extends the functionality of checkpoint-based debugging frameworks to designs with external I/Os such as DRAM and Ethernet, and to designs that contain components with no simulation models. It also significantly decreases the simulation time of DUTs that are part of a large system. For example, it speeds up the HDL simulation of designs that interface with DRAM by up to 25 ×. Incorporating StateLink in a design typically adds no timing overhead and a modest hardware area overhead; for example, StateLink adds 916 LUTs to a 32-bit AXI memory-mapped and 1423 LUTs to a 32-bit AXI streaming interface.
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