{"title":"PokerBot:手部力量强化学习","authors":"Angela Ramirez, Solomon Reinman, Narges Norouzi","doi":"10.1109/INISTA.2019.8778267","DOIUrl":null,"url":null,"abstract":"We sought to explore the problem of teaching a reinforcement learning agent how to play Texas Hold ‘Em (THE), a popular poker game played with a standard 52-card deck. This is an interesting problem because THE, and poker in general, is an incomplete information game in which the best strategy must take into account a significant amount of uncertainty, and for which the input vector of relevant information could be potentially very large. The final product of our research is a simplistic but elegant application of reinforcement learning, with various approaches yielding promising results within the context of THE.","PeriodicalId":262143,"journal":{"name":"2019 IEEE International Symposium on INnovations in Intelligent SysTems and Applications (INISTA)","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"PokerBot: Hand Strength Reinforcement Learning\",\"authors\":\"Angela Ramirez, Solomon Reinman, Narges Norouzi\",\"doi\":\"10.1109/INISTA.2019.8778267\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We sought to explore the problem of teaching a reinforcement learning agent how to play Texas Hold ‘Em (THE), a popular poker game played with a standard 52-card deck. This is an interesting problem because THE, and poker in general, is an incomplete information game in which the best strategy must take into account a significant amount of uncertainty, and for which the input vector of relevant information could be potentially very large. The final product of our research is a simplistic but elegant application of reinforcement learning, with various approaches yielding promising results within the context of THE.\",\"PeriodicalId\":262143,\"journal\":{\"name\":\"2019 IEEE International Symposium on INnovations in Intelligent SysTems and Applications (INISTA)\",\"volume\":\"52 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE International Symposium on INnovations in Intelligent SysTems and Applications (INISTA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/INISTA.2019.8778267\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Symposium on INnovations in Intelligent SysTems and Applications (INISTA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INISTA.2019.8778267","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We sought to explore the problem of teaching a reinforcement learning agent how to play Texas Hold ‘Em (THE), a popular poker game played with a standard 52-card deck. This is an interesting problem because THE, and poker in general, is an incomplete information game in which the best strategy must take into account a significant amount of uncertainty, and for which the input vector of relevant information could be potentially very large. The final product of our research is a simplistic but elegant application of reinforcement learning, with various approaches yielding promising results within the context of THE.