针对癌症护理专业人员的基于游戏的学习

M. A. Rodrigues, E. B. S. Lustosa, Rafael G. Barbosa, Juliana Amaral De Figueiredo, Isabel Veras Beleza, Renan L.V. Salviano, Rafaela Elizabeth B. Queiroz, Lúcio Roberto de O. das Neves
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引用次数: 1

摘要

基于游戏的学习对应于一种学习方法,即使用游戏以有趣的方式呈现现实世界的问题,同时刺激目标用户的兴趣和参与度。在卫生领域,它可用于协助培训学生和专业人员,模拟和预测他们在专业实践中可能经历的情景,其不同之处在于不会危及真正病人的生命。这项工作提出了一个基于游戏的学习应用程序的卫生专业人员在癌症护理工作。根据医疗指导方针,该方案通过监测治疗方法产生的不利影响并选择通过药物、输血和食物减轻这些影响的方法,重点关注维护乳腺癌患者的健康。此外,按照数据驱动的模式,我们还设计并实现了一个编辑器,作为与游戏相关联的工具,独立无限量地登记输入数据(即患者的真实临床病例),并提供给游戏输入数据库,从而扩展执行场景,构建丰富的输入数据库,刺激玩家教育。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game-Based Learning for Health Professionals Working in Cancer Care
Game-Based Learning corresponds to a learning methodology supported by the use of games to represent a realworld problem in a playful way, while stimulating the interest and engagement of the target audience. In the health area, it can be used to assist in the training of students and professionals, simulating and anticipating scenarios that are likely to be experienced in their professional practices, with the difference of not putting the lives of real patients at risk. This work presents a game-based learning application for health professionals working in cancer care. Following medical guidelines, it focuses on maintaining the health of patients with breast cancer, by monitoring the adverse effects arising from treatment therapies and choosing ways to mitigate them using medications, transfusions and food. In addition, following the data-driven paradigm, an editor was also designed and implemented as a tool associated with the game to register input data (i.e., real clinical cases of patients) and feed the game input database independently and unlimitedly, allowing the expansion of execution scenarios and the construction of a rich input database to stimulate player education.
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