基于图像的虚拟现实增强空间存在体验的故事线

D. R. A. Rambli, Nadia Diyana Mohd Muhaiyuddin
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引用次数: 0

摘要

身临其境或身临其境的感觉可以使虚拟现实的应用更加有效。虚拟现实应用的一种类型是基于图像的虚拟现实应用;它被定义为模拟真实环境的全景虚拟环境,用户可以与之交互。基于图像的虚拟现实应用由于交互功能有限,与用户临场感体验之间的关系研究较少。然而,传播理论认为,用户可以在与真实环境相匹配的虚拟环境中体验到一种存在,即空间存在。在此理论的推动下,本文利用库存网格技术对基于图像的虚拟现实与空间呈现进行了探索性研究。本研究的目的是测量使用者的空间临在体验,并找出能提升体验的因素。结果表明,IBVR应用可以提高用户的空间临场感体验。此外,本研究还揭示了IBVR的一些特征。然而,在本文中,只给出了故事线在IBVR应用中的结果。研究结果表明,IBVR应用中的故事情节具有三个特征,能够创造用户的空间临场感体验;清晰的故事线,可接受的故事线,以及故事线的结束-开始视觉效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Story line in image-based Virtual Reality for enhancing spatial presence experience
Presence or feel being located in virtual environment can make the Virtual Reality application more effective. One type of Virtual Reality application is Image-based Virtual Reality application; which defined as the panoramic virtual environment that mimic the real environment which users can interact with. Due to the limited interaction function, none research exists between Image-based Virtual Reality application and user's Presence experience. However, Communication Theory claims that one type of presence which is spatial presence can be experienced by users with virtual environments that match the real environment. As motivated by this theory, An exploratory study on Image-based Virtual Reality and Spatial Presence is conducted by using Repertory Grid Technique. The objective of this study is to measure the user's spatial presence experience and to identify the factors that could enhance the experience. The result revealed that IBVR application could developed user's spatial presence experience. Moreover, a few IBVR characteristics are revealed by this study. However, in this paper, the result on the story line in IBVR application is only presented. Our results suggested three features of story line in IBVR application that could create users spatial presence experience; clear story line, acceptable story line, and end-start visual of the story line.
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