PrimeGame革命:一个基于云的协作环境,用于教授入门编程

Jens Dietrich, J. Tandler, Li Sui, Manfred Meyer
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引用次数: 6

摘要

PrimeGame是一个成熟的数学编程游戏,自2003年以来已成功应用于本科计算机科学教学。为了满足本科、高等教育和中等教育对创新编程工具日益增长的需求,我们创建了SoGaCo,这是一个通过标准网页浏览器向广大受众提供PrimeGame和类似游戏的新颖平台。SoGaCo的设计具有非常低的总拥有成本。这是通过使教师能够在商品云计算基础设施上提供定制的协作开发环境来实现的。该平台的独特功能包括其社交网络功能和对多语言编程的支持。本文阐述了该系统的需求、设计与实现。我们关注如何解决基于web的开放开发环境的可伸缩性和安全性挑战。这包括对沙箱和验证技术的讨论,这些技术是为了保护Java虚拟机上服务器端代码的执行而开发的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The PrimeGame Revolutions: A cloud-based collaborative environment for teaching introductory programming
The PrimeGame is an established mathematical programming game that has been used successfully in undergraduate computer science teaching since 2003. To meet the increasing demand for innovative programming tools in undergraduate tertiary and secondary education, we have created SoGaCo, a novel platform to deliver the PrimeGame and similar games to a wide audience via standard web browsers. SoGaCo is designed to have a very low total cost of ownership. This is achieved by enabling teachers to provision a customised collaborative development environment on commodity cloud computing infrastructure. Amongst the unique features of the platform are its social networking features and support for polyglot programming. In this paper, we describe the requirements for this system, its design and implementation. We focus on how the scalability and security challenges of an open web-based development environment are addressed. This includes a discussion of the sandboxing and verification techniques we have developed in order to safeguard server-side code execution on the Java Virtual Machine.
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