使用无损压缩传输和显示UHD 3D原始视频的解决方案

R. Gomes, Y. G. G. D. Costa, Lucenildo Lins Aquino Júnior, Manoel Gomes da Silva Neto, Alexandre Duarte, Guido Lemos de Souza Filho
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引用次数: 7

摘要

本文描述了一种基于软件的传输和显示原始格式(2D或3D)超高清(UHD)视频(例如:4K)的方法。研究了无损压缩算法用于超高清原始视频传输和显示的可行性。这种方法允许传输原始视频,以支持UHD视频的分布式编辑工具的开发,并使用较低的带宽实现高质量的可视化。我们对八种无损压缩算法进行了性能研究,旨在分析4K视频的压缩比,以及视频编码和解码的延迟。最后,将LZ4HC的多线程版本与Fogo Player集成,Fogo Player是先前工作中开发的基于软件的4K播放器。我们获得了带宽需求减少约38%的结果,并且解码延迟允许实时显示4K视频。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A solution for transmitting and displaying UHD 3D raw videos using lossless compression
This paper describes a software-based approach for transmitting, and displaying ultra high definition (UHD) videos (ex: 4K) in raw format (2D or 3D).The viability of using lossless compression algorithms for transmission, and exhibition of UHD raw videos was investigated. This approach allows the transmission of raw videos for supporting the development of distributed edition tools for UHD videos, and high quality visualization using a lower bandwidth. We conducted performance studies of eight lossless compression algorithms, aiming at analyze the compression ratio for 4K videos, and the latency in video encoding and decoding. Finally, a multi-thread version of the LZ4HC was integrated with the Fogo Player, which is a software-based 4K player developed in a previous work. We obtained a reduction of about 38% in bandwidth requirements, and a decoding latency that allowed the exhibition in real time of 4K videos.
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