{"title":"从摄影测量重建到沉浸式VR环境","authors":"M. Lhuillier","doi":"10.1109/IC3D53758.2021.9687232","DOIUrl":null,"url":null,"abstract":"There are several steps to generate a VR environment from images: choose experimental conditions (scene, camera, trajectory, weather), take the images, reconstruct a textured 3D model thanks to a photogrammetry software, and import the 3D model into a game engine. This paper focuses on a post-processing of the photogrammetry step, mostly for outdoor environments that cannot be reconstructed by UAV. Since VR needs a 3D model in a good coordinate system (with a right scale and an axis that is vertical), a simple method is proposed to compute this. In the experiments, we first reconstruct both urban and natural immersive environments by using a helmet-held Gopro Max 360 camera, then import into Unity the 3D models in good coordinate systems, last explore the scenes like a pedestrian thanks to an Oculus Quest.","PeriodicalId":382937,"journal":{"name":"2021 International Conference on 3D Immersion (IC3D)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"From Photogrammetric Reconstruction to Immersive VR Environment\",\"authors\":\"M. Lhuillier\",\"doi\":\"10.1109/IC3D53758.2021.9687232\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There are several steps to generate a VR environment from images: choose experimental conditions (scene, camera, trajectory, weather), take the images, reconstruct a textured 3D model thanks to a photogrammetry software, and import the 3D model into a game engine. This paper focuses on a post-processing of the photogrammetry step, mostly for outdoor environments that cannot be reconstructed by UAV. Since VR needs a 3D model in a good coordinate system (with a right scale and an axis that is vertical), a simple method is proposed to compute this. In the experiments, we first reconstruct both urban and natural immersive environments by using a helmet-held Gopro Max 360 camera, then import into Unity the 3D models in good coordinate systems, last explore the scenes like a pedestrian thanks to an Oculus Quest.\",\"PeriodicalId\":382937,\"journal\":{\"name\":\"2021 International Conference on 3D Immersion (IC3D)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on 3D Immersion (IC3D)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IC3D53758.2021.9687232\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on 3D Immersion (IC3D)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IC3D53758.2021.9687232","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
从图像中生成VR环境有几个步骤:选择实验条件(场景,相机,轨迹,天气),拍摄图像,通过摄影测量软件重建纹理3D模型,并将3D模型导入游戏引擎。本文主要研究摄影测量步骤的后处理,主要针对无人机无法重建的室外环境。由于VR需要一个良好坐标系下的3D模型(具有正确的比例和垂直的轴),因此提出了一种简单的计算方法。在实验中,我们首先使用头戴式Gopro Max 360相机重建城市和自然沉浸式环境,然后将良好坐标系下的3D模型导入Unity,最后借助Oculus Quest像行人一样探索场景。
From Photogrammetric Reconstruction to Immersive VR Environment
There are several steps to generate a VR environment from images: choose experimental conditions (scene, camera, trajectory, weather), take the images, reconstruct a textured 3D model thanks to a photogrammetry software, and import the 3D model into a game engine. This paper focuses on a post-processing of the photogrammetry step, mostly for outdoor environments that cannot be reconstructed by UAV. Since VR needs a 3D model in a good coordinate system (with a right scale and an axis that is vertical), a simple method is proposed to compute this. In the experiments, we first reconstruct both urban and natural immersive environments by using a helmet-held Gopro Max 360 camera, then import into Unity the 3D models in good coordinate systems, last explore the scenes like a pedestrian thanks to an Oculus Quest.