从摄影测量重建到沉浸式VR环境

M. Lhuillier
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引用次数: 0

摘要

从图像中生成VR环境有几个步骤:选择实验条件(场景,相机,轨迹,天气),拍摄图像,通过摄影测量软件重建纹理3D模型,并将3D模型导入游戏引擎。本文主要研究摄影测量步骤的后处理,主要针对无人机无法重建的室外环境。由于VR需要一个良好坐标系下的3D模型(具有正确的比例和垂直的轴),因此提出了一种简单的计算方法。在实验中,我们首先使用头戴式Gopro Max 360相机重建城市和自然沉浸式环境,然后将良好坐标系下的3D模型导入Unity,最后借助Oculus Quest像行人一样探索场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Photogrammetric Reconstruction to Immersive VR Environment
There are several steps to generate a VR environment from images: choose experimental conditions (scene, camera, trajectory, weather), take the images, reconstruct a textured 3D model thanks to a photogrammetry software, and import the 3D model into a game engine. This paper focuses on a post-processing of the photogrammetry step, mostly for outdoor environments that cannot be reconstructed by UAV. Since VR needs a 3D model in a good coordinate system (with a right scale and an axis that is vertical), a simple method is proposed to compute this. In the experiments, we first reconstruct both urban and natural immersive environments by using a helmet-held Gopro Max 360 camera, then import into Unity the 3D models in good coordinate systems, last explore the scenes like a pedestrian thanks to an Oculus Quest.
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