结合元启发式和CSP算法求解数独

Marlos C. Machado, L. Chaimowicz
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引用次数: 7

摘要

数独是一种非常受欢迎的益智游戏,每天都有数百万人玩。尽管如此,这是一个NP-Hard问题,根据电路板的初始条件很难解决。在本文中,我们提出将元启发式与约束满足问题(CSP)领域的技术相结合,通过减少其搜索空间和处理时间来加快解的搜索过程。用尺寸为3、4和5的板进行的实验表明,与初始基线相比,这种方法可以解决更多的实例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Combining Metaheuristics and CSP Algorithms to Solve Sudoku
Sudoku is a very popular puzzle game that is played by millions of people everyday. In spite of that, it is a NP-Hard problem that can be very difficult to solve depending on the initial conditions of the board. In this paper, we propose the combination of metaheuristics with techniques from the Constraint Satisfaction Problem (CSP) domain that speed up the solution's search process by decreasing its search space and its processing time. Experiments performed with boards of size 3, 4 and 5 show that this approach allows the resolution of a greater number of instances when compared to an initial baseline.
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