{"title":"与学习者一起设计基于游戏的协作学习:以霸王龙群为例","authors":"Beaumie Kim, A. Pang, Misong Kim, Jason Lee","doi":"10.3115/1599503.1599544","DOIUrl":null,"url":null,"abstract":"This presentation discusses our design approach to incorporating learner voices in developing a game for learning Earth system science, Voyage to the Age of Dinosaurs (VAD). We will particularly focus on the account of a group (T-rex) of 4 participants as to what kind of meanings they are attributing to the artifacts they are creating during the workshops and how these meanings from learners' voices are contributing to our design.","PeriodicalId":120843,"journal":{"name":"International Conference on Computer Supported Collaborative Learning","volume":"123 15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing with learners for game-based collaborative learning: an account of T-rex group\",\"authors\":\"Beaumie Kim, A. Pang, Misong Kim, Jason Lee\",\"doi\":\"10.3115/1599503.1599544\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This presentation discusses our design approach to incorporating learner voices in developing a game for learning Earth system science, Voyage to the Age of Dinosaurs (VAD). We will particularly focus on the account of a group (T-rex) of 4 participants as to what kind of meanings they are attributing to the artifacts they are creating during the workshops and how these meanings from learners' voices are contributing to our design.\",\"PeriodicalId\":120843,\"journal\":{\"name\":\"International Conference on Computer Supported Collaborative Learning\",\"volume\":\"123 15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-06-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computer Supported Collaborative Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3115/1599503.1599544\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computer Supported Collaborative Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3115/1599503.1599544","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本报告讨论了我们在开发一款学习地球系统科学的游戏《Voyage to the Age of Dinosaurs》(VAD)中融入学习者声音的设计方法。我们将特别关注一个由4名参与者组成的小组(T-rex),他们在研讨会期间为他们创造的人工制品赋予了什么样的含义,以及来自学习者声音的这些含义如何为我们的设计做出贡献。
Designing with learners for game-based collaborative learning: an account of T-rex group
This presentation discusses our design approach to incorporating learner voices in developing a game for learning Earth system science, Voyage to the Age of Dinosaurs (VAD). We will particularly focus on the account of a group (T-rex) of 4 participants as to what kind of meanings they are attributing to the artifacts they are creating during the workshops and how these meanings from learners' voices are contributing to our design.