利用分布式存储系统的潜在博弈降低功耗

Koji Hasebe, Takumi Sawada, Kazuhiko Kato
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引用次数: 2

摘要

我们提出了一种博弈论方法来降低大规模分布式存储系统的功耗。关键思想是使用分布式哈希表来动态迁移虚拟节点,从而将工作负载倾斜到物理磁盘的子集,而不会使它们过载。为了以自主的方式实现这个想法(即,没有任何类型的中央控制器),虚拟节点被认为是自私的代理,它们在玩一个游戏,其中每个节点根据其当前所在磁盘的工作负载获得回报。我们将这种设置建模为一个潜在的游戏,其中虚拟节点的收益增加会降低系统的功率。该游戏由一对全局和私有效用函数组成,由美妙生活效用技术推导而来。前者评估系统的状态,后者为每个节点的迁移提供标准。通过仿真和原型实现测试了该方法的性能。从这些评估中,我们发现我们的方法将磁盘在活动模式下的运行时间减少了12.7-18.7%,总体平均响应时间为50-190 ms。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using a Potential Game for Power Reduction in Distributed Storage Systems
We present a game-theoretic approach for power reduction in large-scale distributed storage systems. The key idea is to use distributed hash tables to dynamically migrate virtual nodes, thus skewing the workload towards a subset of physical disks without overloading them. To realize this idea in an autonomous way (i.e., without any kind of central controller), virtual nodes are considered to be selfish agents playing a game in which each node receives a payoff according to the workload of the disk on which it currently resides. We model this setting as a potential game, where an increase in the payoff to a virtual node reduces the power of the system. This game consists of a pair of global and private utility functions, derived by means of the Wonderful Life Utility technique. The former function evaluates the state of the system, and the latter provides criteria for the migration of each node. The performance of our method is measured by simulations and a prototype implementation. From these evaluations, we find that our method reduces the running time of the disks in active mode by 12.7-18.7%, with an overall average response time of 50-190 ms.
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