具有传统手绘技术背景的学生的VR动画作业

Nahomi Maki
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摘要

媒体技术,如虚拟现实(VR),已经开始发生革命性的变化。因此,媒体的无缝呈现,如动画、电影和游戏,有了显著的发展。将先进的媒体和体验整合到教育环境中提供了巨大的潜力[Mones 2017]。同样的,我们相信这样的整合会带来整个行业的振兴,让那些拥有传统手绘表达方式背景的学生能够使用先进的媒体进行实践,并发展他们的技能。在这个作品中,我们向有传统绘画背景的学生提出了一个360度空间的绘画表达挑战。为了确保这项任务没有技术障碍,没有游戏引擎或VR绘画应用程序将被使用。学生完成作业时只能使用纸张、美术材料和常用的绘画和视频编辑软件。图1展示了学生制作的VR动画示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR Animation Assignment for Students with a Background in Traditional Hand-Drawing Techniques
Media technologies, such as virtual reality (VR), have begun to revolutionize. Consequently, the seamless presentation of media, such as animation, film, and games, has developed remarkably. This integration of advanced media and experiences into the educational environment offers great potential[Mones 2017]. In a similar vein, we believe that such integration leads to the revitalization of the entire industry, which allows students who have a background in traditional hand-drawn methods of expression practice using advanced media and develop their skills. In this submission, we present a drawing expression challenge in 360 degrees of space to students with background in traditional painting. To ensure that this assignment is free of technical hurdles, no game engines or VR painting applications will be used. Only paper, art materials, and common painting and video editing software will be used by the students to complete the assignment. Figure 1 shows the examples of VR animation by students.
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