通过我的游戏学习提升小学生的21世纪技能

M. Samsudin, Goh Kok Ming, N. Ahmad, Yogendran Abrose
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引用次数: 0

摘要

本研究的目的是调查基于《我的世界》游戏的小学生学习21世纪技能的有效性。本研究采用准实验方法。这项研究的因变量是21世纪技能。在《我的世界》游戏学习课程中,学生们有机会根据他们的创造力和想象力,在《我的世界》世界中建立和重建一个基于特定主题的世界。该课程包括学习与学校和现实世界相关的不同技能和知识的过程,并在Minecraft世界中进行模仿。结果表明,以《我的世界》为基础的学习干预对提高和保留学生的21世纪技能是有效的。该研究的含义表明,Minecraft作为一种数字学习工具的功能应该得到推广,因为它让学生在团队合作中解决问题,在获得和磨练学生21世纪技能的同时获得乐趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Levelling Up Primary School Students' 21st Century Skills Through Minecraft-Game-Based Learning
The aim of this study was to investigate the effectiveness of Minecraft-game-based learning towards on 21st century skills among primary school students. This study employed quasi-experimental methodology. The dependent variable of this study was the 21st century skills. During Minecraft-game-based learning session, students were given the opportunity to build and recreate a world based on certain themes inside Minecraft world based on their creativity and imagination. The session involved a learning process of different skills and knowledge relevant to school and real world which was imitate inside the Minecraft world. The result shows that the intervention of Minecraft-game-based learning is effective in enhancing and retaining the 21st century skills among students. The implication of the study suggests that the functionality of Minecraft as a digital learning tool should be promoted as it involves students to work in a team to solve problems and have fun while acquiring and sharpening the students' 21st century skills.
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