游戏工具Ürban PAD程序城市生成的用户界面设计经验

L. Barret, C. Vance, Michael Youngblood
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引用次数: 1

摘要

程序内容生成设计通常涉及在创建过程的每个阶段配置一系列抽象选择。对于新工具用户或非专业用户,这些选择通常是复杂和不确定的。引导用户做出选择的良好界面有助于克服这种不确定性,以及随后在生成程序性内容过程中产生的挫败感。由于良好的用户界面(UI)体验有助于采用,因此过程化软件工具开发人员不断改进UI设计,以适应过程化内容生成架构的工程需求,并将其转化为连贯的用户体验。本文基于我们重新设计程序内容生成软件Ürban PAD的用户界面的经验,讨论了Gamr7在创建、测试和精炼程序用户界面方面的经验。本案例研究将讨论用户期望、体系结构和执行流方面的考虑,以及针对Ürban PAD的一些特定用户界面挑战的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Lessons in user interface design in the procedural city generation for games tool Ürban PAD
Procedural content generation design often involves configuring an array of abstract choices at each stage of the creation process. For new tools users, or for a non-specialist user, these choices are often complex and uncertain. A good interface that guides the user in their choices helps overcome this uncertainty and subsequent frustration with the process of generating procedural content. Since good user interface (UI) experiences facilitate adoption, procedural software tool developers constantly refine UI design in order to accommodate the engineering demands of procedural content generation architecture and translate them into a coherent user experience. This paper discusses Gamr7's experience in creating, testing, and refining procedural user interfaces based on our experience with redesigning the user interface for our procedural content generation software, Ürban PAD. This case study will address user expectations, architecture, and execution flow considerations as well as solutions to some of Ürban PAD's specific user interface challenges.
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