Cool-Fetch:一个基于编译器的IPC估计框架,用于降低能耗

O. Unsal, I. Koren, C. M. Krishna, C. A. Moritz
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引用次数: 13

摘要

随着功耗成为越来越重要的因素,有必要重新评估传统的、功率密集型的体系结构技术及其相对的性能优势。我们相信,将体系结构与编译器结合起来,将开辟新的、有效的方法,在解决现代体系结构的强大影响的同时,保留其性能优势。在本文中,我们提出了一种基于架构编译器的Cool-Fetch方法来降低处理器的能耗。虽然我们主要针对读取单元,但我们的方法的一个重要副作用是我们在处理器的许多其他部分节省了能量。其解释是,读取单元通常在执行之前运行,将可能永远不会执行的指令带入处理器的不同阶段。我们发现,尽管程序的指令级并行度(ILP)倾向于随时间变化,但编译器可以静态地估计它。我们的每时钟指令(IPC)估计方案使用单调数据流分析和简单的启发式来指导提取节流机制。我们开发必要的体系结构支持,并包括它的功率开销。使用mediabbench和SPEC2000应用程序,我们在处理器中获得了高达15%的总能耗节约,并且通常性能几乎没有下降。我们还将Cool-Fetch与之前提出的仅限硬件的动态提取节流方案进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cool-Fetch: a compiler-enabled IPC estimation based framework for energy reduction
With power consumption becoming an increasingly important factor, it is necessary to reevaluate traditional, power-intensive, architectural techniques and their relative performance benefits. We believe that combined architecture-compiler efforts open up new and efficient ways to retain the performance benefits of modern architectures while addressing their power impact. In this paper, we present Cool-Fetch, an architecture compiler based approach to reduce energy consumption in the processor. While we mainly target the fetch unit, an important side-effect of our approach is that we obtain energy savings in many other parts of the processor. The explanation is that the fetch unit often runs substantially ahead of execution, bringing in instructions to different stages in the processor that may never be executed. We have found that although the degree of instruction level parallelism (ILP) of a program tends to vary over time, it can be statically estimated by the compiler. Our instructions per clock (IPC) estimation scheme uses monotonic dataflow analysis and simple heuristics, to guide a fetch-throttling mechanism. We develop the necessary architecture support and include its power overhead. Using Mediabench and SPEC2000 applications, we obtain up to 15% total energy savings in the processor with generally little performance degradation. We also provide a comparison of Cool-Fetch with previously proposed hardware-only dynamic fetch-throttling schemes.
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