快速准确的虚拟环境碰撞检测

M. Lin
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引用次数: 13

摘要

一个结合几何和物理的逼真仿真系统,可以为虚拟环境提供一个有用的工具包。通过动态约束和接触分析对虚拟世界中运动物体之间的相互作用进行建模。为了描述动态系统中的几何相互作用或模拟虚拟环境中实体的物理行为,必须以最小的计算量以交互速率进行碰撞检测。在本文中,我们提出了有效的算法来确定接触和干涉检测几何模型之间进行刚性运动。该模型集包括由b样条描述的多面体和曲面。该算法利用连续实例之间的时间和空间一致性来减少成对测试的数量和分层数据结构来检查一对对象之间的重叠。它们的运行时间是连续实例之间运动的函数。这些算法的主要特点是简单、高效。它们已经得到了实施。这些实现的一个子集,包括i - collision, RAPID和v - collision,可以在UNC-CH网站上作为碰撞检测包的一部分获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds are modeled by dynamic constraints and contact analysis. In order to portray the geometric interaction in a dynamical system or to simulate physical behaviors of entities in the virtual environments, it is essential to perform collision detection at interactive rate with minimal computation possible. In this paper, we present efficient algorithms for contact determination and interference detection between geometric models undergoing rigid motion. The set of models includes polyhedra and surfaces described by B-splines. The algorithms make use of temporal and spatial coherence between successive instances to reduce the number of pairwise tests and hierarchical data structures for checking overlaps between a pair of objects. Their running time is a function of the motion between successive instances. The main characteristics of these algorithms are their simplicity and efficiency. They have been implemented. A subset of these implementations, including I-Collide, RAPID and V-Collide are available as part of the collision detection packages at the UNC-CH website.
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