虚拟抛物线节:虚拟学习实践社区的平台设计与学习策略

Ming-Shiou Kuo, Chi-Syan Lin
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引用次数: 4

摘要

本文对促进虚拟学习实践社区(VCoP)的设计进行了初步研究。通过角色扮演游戏、主题策划和多学习者参与,虚拟学习环境作为主要的学习隐喻被构建到讨论中。首先,介绍了最佳数字村(BDV)。第二,选择抛物线飞行公式作为专题学习媒介,与其他学习任务打包为一个整体的学习内容,称为抛物线节。除了系统架构的框架之外,每个学习场景和任务都作为二级学习隐喻被呈现和解释,包括使用团队协作、同行评估、概要信息等的策略。基于学习界面设计的三个方面:学习者-学习者、学习者-学习情境和学习者-学习活动,进一步讨论了学习界面设计的方法。最后,简要解释了系统原型,以经验探索虚拟学习世界的前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of Practice
This paper initiates the preliminary study on the designs of facilitating a virtual learning community of practice (VCoP). By means of a role-playing game, thematic plotting, and multi-learner engagement, a virtual learning environment is built as the primary learning metaphor into the discussion. First, the Best Digital Village (BDV) is introduced. Second, the parabola flight formula is chosen to be the thematic learning medium, and it is packaged with other learning tasks as a whole learning content called Parabola Festival. In addition to the framework of the system architecture, each learning scene and task is presented and explained as the secondary learning metaphor, including the strategy that uses team collaboration, peer evaluation, profile information, and so on. A Further discussion is made on the approaches based on the three aspects of learning interface design: learner-learner, learner-learning context, and learner-learning activities. Finally, the system prototype is briefly explained to empirically explore the promise of virtual learning worlds.
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