基于OpenGL的红外场景生成器大气效果建模

Caglar Kavak, Seckin Ozsarac
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引用次数: 2

摘要

大气效果是影响红外场景生成器物理真实感的重要因素之一。由OpenGL库获得的红外场景生成器用于对性能要求很高的应用。利用OpenGL的雾模型方法在红外波段模拟大气效应已有文献。然而,相关的雾模型需要与距离无关的参数。本文提出了一种基于最小二乘估计的与距离和波长相关的大气透过率和大气路径辐射的新模型,并将模型参数转化为OpenGL平台可用的等效参数。仿真结果表明,该模型的误差小于5%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling atmospheric effects in the infrared scene generator based on OpenGL
Atmospheric effects are one of the important factors that affect the physical realism of the infrared (IR) scene generators. IR scene generators obtained by OpenGL library are used in the applications where performance is critical. Modeling atmospheric effects in the IR band using OpenGL's fog model approach is found in the literature. However, the related fog model needs parameters that are independent of the range. In this paper, a novel model that is developed by using the least squares estimation for the both range and wavelength dependent atmospheric transmittance and atmospheric path radiance is proposed and the related model parameters are transformed to usable equivalent parameters for OpenGL platform. It is demonstrated with the simulations that the proposed model has an error less than 5%.
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