医学严肃游戏的有效性框架层次

A. Mert, T. Nijboer, Bart Doyen, Henriëtte A. W. Meijer, M. Dankbaar
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引用次数: 4

摘要

关于严肃游戏的医学研究的荟萃分析或批判性评论侧重于结果测量,如每日疼痛。然而,他们并没有考虑到严肃游戏的有效性与游戏设计中所使用的结构的关系。这可能解释了为什么严肃游戏在医学领域的研究结果存在巨大差异,但也可能解释了严肃游戏在医疗领域的研究结果相对较差。在医疗保健严肃游戏研究中,提出了一个全面的效度层次结构,其中包括内容效度、并发效度和预测效度等概念。这可以帮助研究人员在荟萃分析或评论中纳入或排除严肃游戏文章。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Medical Serious Games Framework Hierarchy for Validity
Meta-analyses or critical reviews in medical research concerning serious games focus on outcome measures like for example daily pain. They however do not take into account the effectiveness of the serious game in relation to the constructs used in the design of the game. This is a possible explanation why there is a vast heterogeneity in results of serious games research in the medical profession, but maybe also for the relatively poor results of serious games in health care. A comprehensive hierarchy for validity in serious games research in health care is proposed where concepts as content validity, concurrent validity and predictive validity are addressed. This can aid researchers in inclusion or exclusion of serious games articles in meta-analyses or critical reviews.
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