影响虚拟K-Pop组合MAVE粉丝认同与消费主义的因素

Valencia Hoesan, Shimaditya Nuraeni
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引用次数: 0

摘要

K-Pop业界一直在开发“虚拟K-Pop Group”。“虚拟K-Pop Group”是一种由虚拟人类组成的K-Pop组合,这些虚拟人类成员被塑造得尽可能像真人。“粉丝身份”是对特定K-Pop团体产生消费主义购买行为的重要因素之一。因此,本研究的目的是找出显著影响粉丝认同和消费主义的因素,对一个著名的虚拟K-Pop团体,这是MAVE:。本研究使用了一个扩展的计划行为理论框架,增加了视听成分、虚拟群体概念、同伴影响和社交媒体影响作为变量。本研究中使用的方法是定量的,并使用来自印度尼西亚的受访者的问卷调查,他们至少有一次对MAVE进行消费主义作为数据源。使用路径分析法对数据进行分析,以检验态度、主观规范、感知行为控制、作为MAVE粉丝的身份认同和消费主义对MAVE的影响。结果表明,虚拟群体概念对态度的影响和同伴影响对主观规范的影响是显著的。态度、主观规范和感知行为控制正向影响MAVE: fan的认同。此外,作为《魔兽世界》粉丝的身份认同对《魔兽世界》的消费主义有显著的积极影响。本研究的结果旨在了解虚拟K-Pop集团消费者的消费行为,使其成为生产这些集团的厂牌公司制定有效策略以产生收入为主要业务目标的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Factors Influencing Identification as a Fan and Consumerism towards The Virtual K-Pop Group MAVE:
The K-Pop industry has been developing Virtual K-Pop Group, a K-Pop group with virtual human members who are made to be as similar as possible to actual humans. Identification as a fan is one of the important factors in creating a purchasing behavior in the form of consumerism towards certain K-Pop groups. Therefore, this research was conducted with the aim of identifying factors that significantly influence identification as a fan and consumerism towards one of the well-known Virtual K-Pop Groups, which is MAVE:. This research uses an extended Theory of Planned Behavior framework with additional audio and visual components, virtual group concept, peer influence and social media influence as the variables. The method used in this research is quantitative and using a questionnaire with respondents from Indonesia who have at least once performed consumerism towards MAVE: as the data source. The data was analyzed using the Path Analysis method to examine the influence between variables, namely attitude, subjective norms, perceived behavioral control, identification as a MAVE: fan and consumerism towards MAVE:. The result indicates that virtual group concept’s influence towards attitude and peer influence’s influence towards subjective norms are positively significant. Attitude, subjective norms and perceived behavioral control positively significant in influencing identification as a MAVE: fan. Also, identification as a MAVE: fan significantly influences consumerism towards MAVE: positively. The findings of this research is aimed to understand the consumer behavior of Virtual K-Pop Group consumers, so that it becomes the basis for label companies that produce these groups to create effective strategies for generating revenue as the main goal of business.
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