三维空间中目标获取的两步非视觉全向制导

SeungA Chung, Kyungyeon Lee, U. Oh
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引用次数: 2

摘要

提供方向指导非常重要,尤其是在探索不熟悉的环境时。然而,当许多相互作用发生在三维空间时,大多数研究都局限于二维指导。此外,通常用于传达特定物体3D位置的视觉反馈在目标被其他物体遮挡或位于视野之外,或由于视觉过载或光照条件的情况下可能无法使用。根据先前的研究发现,用户倾向于一次扫描一个方向的三维空间,我们提出了两步非视觉全向制导反馈设计,改变搜索顺序,首先向用户提供目标垂直位置(高度)的制导,然后是目标水平方向(方位角)的制导,反之亦然。为了研究它的效果,我们对12名被蒙住眼睛的视力正常的参与者进行了用户研究。研究结果表明,我们提出的两步引导在任务完成时间和行程距离方面优于无顺序的默认条件,特别是当首先出现水平方向的引导时。我们计划扩展这项工作,以帮助在现实世界的3D空间中找到目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces
Providing directional guidance is important especially for exploring unfamiliar environments. However, most studies are limited to two-dimensional guidance when many interactions happen in 3D spaces. Moreover, visual feedback that is often used to communicate the 3D position of a particular object may not be available in situations when the target is occluded by other objects or located outside of one’s field of view, or due to visual overload or light conditions. Inspired by a prior finding that showed users’ tendency of scanning a 3D space in one direction at a time, we propose two-step nonvisual omnidirectional guidance feedback designs varying the searching order where the guidance for the vertical location of the target (the altitude) is offered to the users first, followed by the horizontal direction of the target (the azimuth angle) and visa versa. To investigate its effect, we conducted the user study with 12 blind-folded sighted participants. Findings suggest that our proposed two-step guidance outperforms the default condition with no order in terms of task completion time and travel distance, particularly when the guidance in the horizontal direction is presented first. We plan to extend this work to assist with finding a target in 3D spaces in a real-world environment.
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