{"title":"可视化图形结构分析视觉构造动画“Arcane League of Legends”","authors":"Martina Violetta, D. Ratri","doi":"10.33633/andharupa.v8i04.6214","DOIUrl":null,"url":null,"abstract":"AbstrakAnimasi “Arcane: League of Legends” merupakan hasil turunan media dari dunia game “League of Legends”. Namun Worldbuilding dikemas Arcane dengan cerdik dan alami sehingga bagi penonton yang bukan pemain atau belum mengetahui game “League of Legends” masih dapat menikmati animasi tersebut tanpa harus mencari penjelasan cerita dalam game terlebih dahulu. Artikel ini bertujuan untuk mengidentifikasi apa saja komponen atau setting Worldbuilding yang terdapat pada visual animasi tersebut, dan bagaimana storytelling atau narasi terkait konflik kelas disampaikan secara visual ke dalam komponen Worldbuilding tersebut. Metode penelitian untuk animasi menggunakan pendekatan deskriptif kualitatif dengan metode critical visual analysis serta memanfaatkan teori elemen Worldbuilding milik Kevin J. Anderson untuk menganalisa dan mengelompokkan komponen visual Worldbuilding yang didapat. Studi ini memberikan gambaran mengenai penerapan Worldbuilding ke dalam visual animasi, seperti persebaran unsur Worldbuilding dalam visual animasi, unsur Worldbuilding yang paling efektif disampaikan melalui visual animasi ini, serta hasil narasi yang didapat dari visual unsur Worldbuilding dalam animasi. Kata Kunci: animasi, arcane, konflik kelas, Worldbuilding Abstract\"Arcane: League of Legends\" animation is one of the derivative product from the \"League of Legends\" game universe, but the animation team were able to deliver the Worldbuilding in a clever and natural way so that viewers who are not players or don't know the game \"League of Legends\" can still enjoy the animation without have to find the game lore first. This article aims to identify what components or Worldbuilding settings are contained in the animation visuals, and how storytelling or narratives related to class conflicts are visually conveyed into the Worldbuilding components. The research method for animation uses a qualitative descriptive approach with critical visual analysis method and utilizes Kevin J. Anderson's theory of Worldbuilding elements to analyze and classify the obtained visual components of Worldbuilding. This study provides an overview of the application of Worldbuilding into visual animation, such as the distribution of Worldbuilding elements in animation visuals, the most effective Worldbuilding elements conveyed through this animated visual, as well as narrative results obtained from visual Worldbuilding elements in animation. Keywords: animation, arcane, class warfare, Worldbuilding","PeriodicalId":127884,"journal":{"name":"ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analisis Visualisasi Konflik Kelas pada Visual Worldbuilding Animasi “Arcane: League of Legends”\",\"authors\":\"Martina Violetta, D. Ratri\",\"doi\":\"10.33633/andharupa.v8i04.6214\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"AbstrakAnimasi “Arcane: League of Legends” merupakan hasil turunan media dari dunia game “League of Legends”. Namun Worldbuilding dikemas Arcane dengan cerdik dan alami sehingga bagi penonton yang bukan pemain atau belum mengetahui game “League of Legends” masih dapat menikmati animasi tersebut tanpa harus mencari penjelasan cerita dalam game terlebih dahulu. Artikel ini bertujuan untuk mengidentifikasi apa saja komponen atau setting Worldbuilding yang terdapat pada visual animasi tersebut, dan bagaimana storytelling atau narasi terkait konflik kelas disampaikan secara visual ke dalam komponen Worldbuilding tersebut. Metode penelitian untuk animasi menggunakan pendekatan deskriptif kualitatif dengan metode critical visual analysis serta memanfaatkan teori elemen Worldbuilding milik Kevin J. Anderson untuk menganalisa dan mengelompokkan komponen visual Worldbuilding yang didapat. Studi ini memberikan gambaran mengenai penerapan Worldbuilding ke dalam visual animasi, seperti persebaran unsur Worldbuilding dalam visual animasi, unsur Worldbuilding yang paling efektif disampaikan melalui visual animasi ini, serta hasil narasi yang didapat dari visual unsur Worldbuilding dalam animasi. Kata Kunci: animasi, arcane, konflik kelas, Worldbuilding Abstract\\\"Arcane: League of Legends\\\" animation is one of the derivative product from the \\\"League of Legends\\\" game universe, but the animation team were able to deliver the Worldbuilding in a clever and natural way so that viewers who are not players or don't know the game \\\"League of Legends\\\" can still enjoy the animation without have to find the game lore first. This article aims to identify what components or Worldbuilding settings are contained in the animation visuals, and how storytelling or narratives related to class conflicts are visually conveyed into the Worldbuilding components. The research method for animation uses a qualitative descriptive approach with critical visual analysis method and utilizes Kevin J. Anderson's theory of Worldbuilding elements to analyze and classify the obtained visual components of Worldbuilding. This study provides an overview of the application of Worldbuilding into visual animation, such as the distribution of Worldbuilding elements in animation visuals, the most effective Worldbuilding elements conveyed through this animated visual, as well as narrative results obtained from visual Worldbuilding elements in animation. 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引用次数: 0
摘要
Arcane联盟是游戏世界游戏联盟的产物。然而,世界建筑充满了聪明和自然的组成部分,对于那些不熟悉或还不知道游戏《传奇联盟》的观众来说,他们仍然可以享受这个动画,而不需要先在游戏中寻找故事的解释。本文旨在确定动画中包含的“世界建设”成分或设置是什么,以及课堂冲突的叙述是如何视觉地呈现给世界建设的组成部分的。动画的研究方法是利用视觉分析分析方法的描述性定性方法,并利用Kevin J. Anderson的“世界建筑理论元素”来分析和整理视觉世界构建的组件。这项研究提供了一幅图画,说明了在动画视觉中使用世界建筑的元素,例如在动画视觉中展示世界建筑的最有效的元素,以及在动画视觉中获得的视觉元素的叙述。关键词:动画,arcane阶级冲突,Worldbuilding抽象arcane:联盟传奇动画是一号赎回能力之环球联盟广告从“传奇”游戏,但《动画团队是able to前Worldbuilding in a聪明和自然的方式所以这观测器是谁不是球员还是不知道《联盟传说”游戏还能享受《学问游戏动画没有必须找到第一。这篇文章揭示了什么是components或世界建筑设置,以及如何在动画中讲述故事或narratives与类冲突的关系。研究应用于动画的方法一种有资格的解释与视觉分析方法和功利分析的凯文·J·安德森的理论理论一致这项研究的结果是对视觉动画应用的概览,就像视觉动画中世界建筑元素的分布一样,最有效的世界建筑元素通过这些视觉动画结合在一起动画,arcane,类别战争,世界建筑
Analisis Visualisasi Konflik Kelas pada Visual Worldbuilding Animasi “Arcane: League of Legends”
AbstrakAnimasi “Arcane: League of Legends” merupakan hasil turunan media dari dunia game “League of Legends”. Namun Worldbuilding dikemas Arcane dengan cerdik dan alami sehingga bagi penonton yang bukan pemain atau belum mengetahui game “League of Legends” masih dapat menikmati animasi tersebut tanpa harus mencari penjelasan cerita dalam game terlebih dahulu. Artikel ini bertujuan untuk mengidentifikasi apa saja komponen atau setting Worldbuilding yang terdapat pada visual animasi tersebut, dan bagaimana storytelling atau narasi terkait konflik kelas disampaikan secara visual ke dalam komponen Worldbuilding tersebut. Metode penelitian untuk animasi menggunakan pendekatan deskriptif kualitatif dengan metode critical visual analysis serta memanfaatkan teori elemen Worldbuilding milik Kevin J. Anderson untuk menganalisa dan mengelompokkan komponen visual Worldbuilding yang didapat. Studi ini memberikan gambaran mengenai penerapan Worldbuilding ke dalam visual animasi, seperti persebaran unsur Worldbuilding dalam visual animasi, unsur Worldbuilding yang paling efektif disampaikan melalui visual animasi ini, serta hasil narasi yang didapat dari visual unsur Worldbuilding dalam animasi. Kata Kunci: animasi, arcane, konflik kelas, Worldbuilding Abstract"Arcane: League of Legends" animation is one of the derivative product from the "League of Legends" game universe, but the animation team were able to deliver the Worldbuilding in a clever and natural way so that viewers who are not players or don't know the game "League of Legends" can still enjoy the animation without have to find the game lore first. This article aims to identify what components or Worldbuilding settings are contained in the animation visuals, and how storytelling or narratives related to class conflicts are visually conveyed into the Worldbuilding components. The research method for animation uses a qualitative descriptive approach with critical visual analysis method and utilizes Kevin J. Anderson's theory of Worldbuilding elements to analyze and classify the obtained visual components of Worldbuilding. This study provides an overview of the application of Worldbuilding into visual animation, such as the distribution of Worldbuilding elements in animation visuals, the most effective Worldbuilding elements conveyed through this animated visual, as well as narrative results obtained from visual Worldbuilding elements in animation. Keywords: animation, arcane, class warfare, Worldbuilding