匈牙利儿童战争游戏和玩具,1914-1918

Boldizsár Vörös
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引用次数: 0

摘要

儿童游戏准确地反映了一个社区的文化及其价值观、规范和期望。第一次世界大战时期的匈牙利游戏也是关于儿童的游戏活动(他们可以在没有玩具的情况下,使用自己制作的玩具,或使用官方制造商生产的玩具)和玩具制造公司的产品的表达。在本研究中,对众多游戏(如厂商生产并投入商业流通的团战、桌游等)进行了讨论和分析。同时,也讨论了教育专家和当时出版的儿童杂志撰稿人对游戏的不同看法。我的研究发现,这些游戏不仅展示了第一次世界大战的一些特点(例如,战争对生活中最多样化的领域的影响),而且战争本身突出了这些游戏的某些特征,并发挥了它们的潜在可能性(例如,战争游戏变得特别残酷)。除了游戏和玩具的研究范围之外,从更广泛的角度来看,这项研究表明,文化现象可以对激进的历史变化做出反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Children’s War Games and Toys in Hungary, 1914–1918
Children’s games are accurate reflections of a community’s culture with its values, norms and expectations. The Hungarian games of the World War I period were also such expressions both in regard to children’s play activities (which they were able to pursue without toys, with toys they made themselves, or with those produced by official manufacturers) and the products of toy manufacturing companies. In this study, numerous games (for example, group battles, board games produced by manufacturers and put into commercial circulation, etc.) are discussed and analysed. At the same time, the various views on games by pedagogical experts and contributors to children’s magazines published at the time are also discussed. My research has revealed that not only do these games demonstrate some peculiarities of the World War I (for example, the war’s impact upon the most diverse areas of life) but that the War itself brought into prominence certain features of such games and carried into effect their latent possibilities (for example, war games becoming especially brutal). Beyond the scope of research on games and toys, on a more general note this study shows that cultural phenomena can react to radical historical changes.
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