{"title":"暗模式与反模式的区别分析提高应用设计效率","authors":"Pumarin Tiangpanich, Apichaya Nimkoompai","doi":"10.1109/ICBIR54589.2022.9786470","DOIUrl":null,"url":null,"abstract":"As technology has grown faster than expected, marketing is starting to change from offline marketing to social media marketing. Therefore, marketers have begun to use mobile applications to represent their brands and products to customers. However, to make it attractive, the user experience (UX) needs to step in to create the communication between brands and customers smoothly and use the user interface (UI) to represent it in simple and understandable ways. Nowadays information is principal for marketing. Lead to an organization trying to extract users’ personal information without their consent, resulting in damage to the property of users via the Dark pattern of User Experience (UX). However, when designers design the application, they might notice that the design is having trouble or not having a good solution to deal with the problem that users might find. The design experience that can solve this problem is called Anti-patterns, in which approaches to common issues might appear obvious but are less than optimal in practice. While the dark pattern of user experience (UX) is deceptive, UX/UI design or inter-actions created with psychological knowledge is designed to mislead users to do something they did not intend to create value for the service that employs them. This research aims to create a solution for designers to use the right tools to create compelling artwork. Anti-patterns and dark patterns to understand and apply appropriately.","PeriodicalId":216904,"journal":{"name":"2022 7th International Conference on Business and Industrial Research (ICBIR)","volume":"72 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An Analysis of Differences between Dark Pattern and Anti-Pattern to Increase Efficiency Application Design\",\"authors\":\"Pumarin Tiangpanich, Apichaya Nimkoompai\",\"doi\":\"10.1109/ICBIR54589.2022.9786470\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As technology has grown faster than expected, marketing is starting to change from offline marketing to social media marketing. Therefore, marketers have begun to use mobile applications to represent their brands and products to customers. However, to make it attractive, the user experience (UX) needs to step in to create the communication between brands and customers smoothly and use the user interface (UI) to represent it in simple and understandable ways. Nowadays information is principal for marketing. Lead to an organization trying to extract users’ personal information without their consent, resulting in damage to the property of users via the Dark pattern of User Experience (UX). However, when designers design the application, they might notice that the design is having trouble or not having a good solution to deal with the problem that users might find. The design experience that can solve this problem is called Anti-patterns, in which approaches to common issues might appear obvious but are less than optimal in practice. While the dark pattern of user experience (UX) is deceptive, UX/UI design or inter-actions created with psychological knowledge is designed to mislead users to do something they did not intend to create value for the service that employs them. This research aims to create a solution for designers to use the right tools to create compelling artwork. Anti-patterns and dark patterns to understand and apply appropriately.\",\"PeriodicalId\":216904,\"journal\":{\"name\":\"2022 7th International Conference on Business and Industrial Research (ICBIR)\",\"volume\":\"72 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-05-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 7th International Conference on Business and Industrial Research (ICBIR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICBIR54589.2022.9786470\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 7th International Conference on Business and Industrial Research (ICBIR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICBIR54589.2022.9786470","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
随着技术的发展快于预期,营销开始从线下营销转变为社交媒体营销。因此,营销人员开始使用移动应用程序向客户展示他们的品牌和产品。然而,为了使其具有吸引力,用户体验(UX)需要介入,以创建品牌与客户之间的顺畅沟通,并使用用户界面(UI)以简单易懂的方式表示它。如今,信息是营销的首要因素。导致组织试图在未经用户同意的情况下提取用户的个人信息,通过用户体验的黑暗模式(Dark pattern of User Experience, UX)对用户的财产造成损害。然而,当设计人员设计应用程序时,他们可能会注意到设计存在问题,或者没有一个很好的解决方案来处理用户可能发现的问题。可以解决这个问题的设计经验称为反模式,在这种模式中,解决常见问题的方法可能看起来很明显,但在实践中却不是最优的。虽然用户体验(UX)的黑暗模式具有欺骗性,但使用心理学知识创建的UX/UI设计或交互旨在误导用户做一些他们不打算为雇用他们的服务创造价值的事情。这项研究旨在为设计师创造一个解决方案,让他们使用正确的工具来创造引人注目的艺术品。理解和适当应用反模式和暗模式。
An Analysis of Differences between Dark Pattern and Anti-Pattern to Increase Efficiency Application Design
As technology has grown faster than expected, marketing is starting to change from offline marketing to social media marketing. Therefore, marketers have begun to use mobile applications to represent their brands and products to customers. However, to make it attractive, the user experience (UX) needs to step in to create the communication between brands and customers smoothly and use the user interface (UI) to represent it in simple and understandable ways. Nowadays information is principal for marketing. Lead to an organization trying to extract users’ personal information without their consent, resulting in damage to the property of users via the Dark pattern of User Experience (UX). However, when designers design the application, they might notice that the design is having trouble or not having a good solution to deal with the problem that users might find. The design experience that can solve this problem is called Anti-patterns, in which approaches to common issues might appear obvious but are less than optimal in practice. While the dark pattern of user experience (UX) is deceptive, UX/UI design or inter-actions created with psychological knowledge is designed to mislead users to do something they did not intend to create value for the service that employs them. This research aims to create a solution for designers to use the right tools to create compelling artwork. Anti-patterns and dark patterns to understand and apply appropriately.