基于轮廓损失的CycleGAN的卡通人脸到人脸的翻译

Mayank Singhal, R. Agarwal
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引用次数: 0

摘要

卡通到人类的翻译转换一个二维矢量卡通脸到一个真正的人脸。该映射基于两个输入域的语义相似性。这是一个在娱乐和动画行业中应用的image$\right - row$ image翻译问题。卡通电影从1930年的2D动画发展而来,随着时间的推移变得更加逼真。在图像合成、音频和其他类型的数据中,生成对抗网络已经展示了有希望的结果。它们在将图像转换为图像时也能产生出色的结果。在本研究中,提出了一种基于CycleGAN的从源卡通人脸生成目标人脸的方法,该方法保留了人脸特征,如脸型、眉毛排列和发型。为了改善映射,我们在模型中使用了轮廓损失和周期一致性损失,并在L2范数中使用了补丁鉴别器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cartoon Face to Human Face Translation using Contour Loss based CycleGAN
Cartoon to Human Translation transforms a 2D vector cartoon face to a Real Human Face. The mapping is based on semantic similarity of both the input domains. This is an image$\rightarrow$mage translation problem that finds its applications in the entertainment and animation industry. Cartoon movies evolved from 2D animations in 1930 and became more lifelike with timeline. In image synthesis, audio, and other sorts of data, Generative Adversarial Networks have demonstrated promising outcomes. They also produce excellent results when translating images to images. In this research, a CycleGAN based methodology for generating target Human Faces from source Cartoon Faces is proposed, preserving the facial characteristics i.e. face shape, eyebrow alignment and hair style. In order to improve the mapping we have used contour loss along with cycle consistency loss in our model and patch discriminator is used with L2 norm.
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