在拇指上进行尸体实验,以确定拇指肌肉在抓取过程中对终点力的潜在贡献

Joseph D. Towles
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引用次数: 1

摘要

实验测量拓宽了我们对人类触觉的理解,将提高我们在虚拟环境中表现数字物体交互的能力,并随着触觉设备的使用成为评估上肢功能的常见场所,提高我们对抓取、操作和探索现象的解释能力。我们进行了尸体实验,以量化在静态抓取任务中大拇指肌肉对大拇指尖力的潜在贡献。值得注意的是,我们发现拇长屈肌(FPL)和拇短屈肌尺头(FPBu)产生的力分量最大,垂直于拇指甲平面,朝向要抓住的物体。其他的肌肉主要是向相反的方向或在拇指指甲的平面上产生力。这些发现表明,FPL和FPBu比其他肌肉更适合于促进稳定的抓握。这些发现将有助于解释一个人在拇指神经损伤后,可能在虚拟环境中抓取物体的困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performing cadaveric experiments on the thumb to determine the potential contribution of thumb muscles to the endpoint force during grasping
Experimental measurements that broaden our understanding of human haptics will improve our ability to represent digit-object interactions in a virtual environment and to interpret grasp, manipulation and exploration phenomena as the use of haptic devices becomes common place to assess the function of the upper extremity. We performed cadaveric experiments to quantify the potential contributions of thumb muscles to the thumb-tip force produced during a static grasping task. Notably, we found that the flexor pollicis longus (FPL) and the ulnar head of the flexor pollicis brevis (FPBu) produced the largest force components perpendicular to the plane of the thumb nail and toward the object that would be grasped. The other muscles primarily produced forces either in the opposite direction or in the plane of the thumb nail. These findings suggest that FPL and FPBu are more suited to facilitate a stable grasp than the other muscles. These findings would help to explain the difficulty that a person, after neurologic injury to the thumb, would likely have grasping objects in a virtual environment.
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