交互式图形高速工作站的发展和体系结构

William L. Paisner
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引用次数: 0

摘要

1975年,加州计算机产品公司(CalComp)着手设计多工作站交互图形系统。作为设计工作的主要部分,对工作站的要求进行了新的审视,毕竟工作站是操作人员与系统的唯一接触点。操作人员的需求如下:•检查工作图-在任何放大倍数下的任何部分。•与绘图交互-在有用的地方点,在有用的地方打字。-快速执行上述任务,使他在以结果为导向而不是以机制为导向的环境中工作。1,3,4•接收复杂操作所需的提示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The evolution and architecture of a high-speed workstation for interactive graphics
In 1975, California Computer Products, Inc. (CalComp) embarked on the design of a multi-station Interactive Graphics System. As a major part of this design effort, a fresh look was taken at the requirements for the workstation, which, after all, is the operator's sole point of contact with the system. The needs of the operator were perceived as follows: • To examine the working drawing—any part at any magnification. • To interact with the drawing—pointing where useful, typing where useful. —To perform the above rapidly so that he functions in a result-oriented rather than mechanics-oriented environment. 1 , 3 , 4 • To receive prompting as necessary for complex operations.
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