{"title":"从游戏进化到发现不确定性","authors":"Wu Yicong, H. Aung, M. Khalid, H. Iida","doi":"10.1109/AITC.2019.8921061","DOIUrl":null,"url":null,"abstract":"This paper presents two directions of game evolution using the multiplayer incomplete information game – Mahjong and two-person complete information game – Chess. The directions of these games show the transitions from higher uncertainty to lower uncertainty and vice versa, whereas the game refinement measure (GR) had been employed for the assessment. It indicates that people have been searching for a harmonic balance between deterministic and stochastic aspects when playing games, which in this study, called the noble uncertainty. Currently, this study conjectured that noble uncertainty can be found at GR ∈ [0.07, 0.08] where evolutionary changes of both Mahjong and Chess have converged to it.","PeriodicalId":388642,"journal":{"name":"2019 International Conference on Advanced Information Technologies (ICAIT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Evolution of Games Towards The Discovery of Noble Uncertainty\",\"authors\":\"Wu Yicong, H. Aung, M. Khalid, H. Iida\",\"doi\":\"10.1109/AITC.2019.8921061\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents two directions of game evolution using the multiplayer incomplete information game – Mahjong and two-person complete information game – Chess. The directions of these games show the transitions from higher uncertainty to lower uncertainty and vice versa, whereas the game refinement measure (GR) had been employed for the assessment. It indicates that people have been searching for a harmonic balance between deterministic and stochastic aspects when playing games, which in this study, called the noble uncertainty. Currently, this study conjectured that noble uncertainty can be found at GR ∈ [0.07, 0.08] where evolutionary changes of both Mahjong and Chess have converged to it.\",\"PeriodicalId\":388642,\"journal\":{\"name\":\"2019 International Conference on Advanced Information Technologies (ICAIT)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Conference on Advanced Information Technologies (ICAIT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AITC.2019.8921061\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Advanced Information Technologies (ICAIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AITC.2019.8921061","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Evolution of Games Towards The Discovery of Noble Uncertainty
This paper presents two directions of game evolution using the multiplayer incomplete information game – Mahjong and two-person complete information game – Chess. The directions of these games show the transitions from higher uncertainty to lower uncertainty and vice versa, whereas the game refinement measure (GR) had been employed for the assessment. It indicates that people have been searching for a harmonic balance between deterministic and stochastic aspects when playing games, which in this study, called the noble uncertainty. Currently, this study conjectured that noble uncertainty can be found at GR ∈ [0.07, 0.08] where evolutionary changes of both Mahjong and Chess have converged to it.