基于博弈论的无线Ad Hoc网络动态概率转发

M. Naserian, K. Tepe
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引用次数: 12

摘要

本文提出了转发博弈路由协议(Forwarding Game Routing Protocol, FGRP),该协议可以应用于移动自组网(MANET)中的任何路由协议,如自组网按需距离矢量(AODV)路由协议和动态源路由(DSR)路由协议。节点接收到泛洪报文后,进入转发游戏。在此博弈中,节点选择以下混合策略之一:(1)转发和(2)不转发。策略根据玩家的效用而改变,效用是可用性、选择策略和其他节点转发概率的函数。每个节点都试图通过选择适当的策略来最大化其效用。可用性包括剩余能量级别、通道拥塞、节点队列中的数据包数量以及与泛洪数据包源的距离等参数。由于转发决策是由每个节点在本地做出的,与聚类或分层算法不同,因此没有额外的开销。本文介绍了FGRP与AODV在网络模拟器NS-2中的性能改进结果。仿真结果表明,将FGRP与AODV相结合可以提高端到端每包延迟和包投递率等网络性能指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic Probabilistic Forwarding in Wireless Ad Hoc Networks Based on Game Theory
This paper proposes Forwarding Game Routing Protocol (FGRP), which can be applied to any routing protocol in mobile ad hoc network (MANET) such as Ad Hoc On Demand Distance Vector (AODV) and Dynamic Source Routing (DSR) routing protocols. A node enters the forwarding game upon receiving a flooding packet. In this game, nodes select one of the following mixed strategies: (1) forwarding and (2) not-forwarding. The strategy changes based on player's utility, which is a function of its availability, selected strategy and forwarding probability of other nodes. Each node tries to maximize its utility by selecting the appropriate strategy. Parameters such as residual energy level, channel congestion, number of packets in the node's queue, and the distance from the source of the flooding packet are included in the availability. Since the forwarding decision is made locally by every node, unlike clustering or hierarchical algorithms, there is no extra overhead involved. This paper presents the performance improvement results of FGRP integrated with AODV in network simulator NS-2. Simulation results show that integrating FGRP with AODV improves network performance metrics such as end-to-end delay per packet, and packet delivery ratio.
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