一种由玩耍或游戏所激发的工作活动和其他生产用途的映射

Stéphane Goria
{"title":"一种由玩耍或游戏所激发的工作活动和其他生产用途的映射","authors":"Stéphane Goria","doi":"10.21512/jggag.v7i2.8883","DOIUrl":null,"url":null,"abstract":"\n\n\nThis paper is about a theoretical study consisting in listing and positioning different kinds of serious uses derived or inspired by play or games. Indeed, since the beginning of the 2000s, the number of these forms has increased exponentially and it is becoming very complicated to find one's way through. In our opinion, there is currently a problem of distinction between the various serious forms derived or inspired by the practice of a playing activity and the design of a game structure. In this article, we try to bring a beginning of answer to this problem. To do this, we began by exploring the scientific literature dealing with these different forms. We started with the reference works that we reconsidered from this large variety of forms. Subsequently, we explored possible categorizations based on a limited number of variables. We were then able to draw two diagrams: one to represent graphically the categories identified according to the chosen variables, and another to present 6 combinable design process that can be followed to create any of these serious game or play categories.\n\n\n","PeriodicalId":168245,"journal":{"name":"Journal of Games, Game Art, and Gamification","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A mapping of the kinds of work activities and other productive uses inspired by play or games\",\"authors\":\"Stéphane Goria\",\"doi\":\"10.21512/jggag.v7i2.8883\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n\\n\\nThis paper is about a theoretical study consisting in listing and positioning different kinds of serious uses derived or inspired by play or games. Indeed, since the beginning of the 2000s, the number of these forms has increased exponentially and it is becoming very complicated to find one's way through. In our opinion, there is currently a problem of distinction between the various serious forms derived or inspired by the practice of a playing activity and the design of a game structure. In this article, we try to bring a beginning of answer to this problem. To do this, we began by exploring the scientific literature dealing with these different forms. We started with the reference works that we reconsidered from this large variety of forms. Subsequently, we explored possible categorizations based on a limited number of variables. We were then able to draw two diagrams: one to represent graphically the categories identified according to the chosen variables, and another to present 6 combinable design process that can be followed to create any of these serious game or play categories.\\n\\n\\n\",\"PeriodicalId\":168245,\"journal\":{\"name\":\"Journal of Games, Game Art, and Gamification\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Games, Game Art, and Gamification\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21512/jggag.v7i2.8883\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Games, Game Art, and Gamification","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21512/jggag.v7i2.8883","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

本文是一项理论研究,包括列举和定位由玩耍或游戏衍生或启发的各种严肃用途。事实上,自21世纪初以来,这些形式的数量呈指数级增长,寻找出路变得非常复杂。在我们看来,目前存在着区分由游戏活动实践和游戏结构设计所衍生或启发的各种严肃形式的问题。在本文中,我们试图为这个问题提供一个初步的答案。为了做到这一点,我们开始探索有关这些不同形式的科学文献。我们从参考作品开始,我们从各种各样的形式中重新考虑。随后,我们探索了基于有限数量变量的可能分类。然后我们便能够绘制出两张图表:一张是基于所选择的变量而呈现出的类别,另一张是基于创造任何严肃游戏或玩法类别所遵循的6个组合设计过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A mapping of the kinds of work activities and other productive uses inspired by play or games
This paper is about a theoretical study consisting in listing and positioning different kinds of serious uses derived or inspired by play or games. Indeed, since the beginning of the 2000s, the number of these forms has increased exponentially and it is becoming very complicated to find one's way through. In our opinion, there is currently a problem of distinction between the various serious forms derived or inspired by the practice of a playing activity and the design of a game structure. In this article, we try to bring a beginning of answer to this problem. To do this, we began by exploring the scientific literature dealing with these different forms. We started with the reference works that we reconsidered from this large variety of forms. Subsequently, we explored possible categorizations based on a limited number of variables. We were then able to draw two diagrams: one to represent graphically the categories identified according to the chosen variables, and another to present 6 combinable design process that can be followed to create any of these serious game or play categories.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信