动画机器渲染器

P. Willis, T. Nettleship
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引用次数: 3

摘要

就计算机辅助而言,二维动画通常是三维动画的差亲戚。Animachine项目试图将2D(细胞)动画的整个制作过程视为计算机辅助的成熟过程,同时仍允许美工尽可能多地保留传统的工作方式。在本文中,我们总结了我们在这种多层动画图形渲染器上的进展。我们的工作很少强调运动方面。我们讨论了各种结果,可以实现不诉诸全3D技术,我们表明,该方法是通用的,可以用来实现广泛的有用的效果
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Animachine renderer
Two-dimensional animation has generally been the poor relation of three-dimensional animation, as far as computer-assistance is concerned. The Animachine project is an attempt to view the whole production process of 2D (cel) animation as ripe for computer-based help, while still allowing artists to retain as much of their traditional way of working as possible. In this paper, we summarize our progress on a renderer for such multi-layer animated graphics. There is little emphasis on the movement aspects of our work. We discuss the various results which can be achieved without recourse to full 3D techniques, we show that the approach is versatile and can be used to achieve a wide range of useful effects.<>
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