GTRAS:用于问题提出学习过程洞察的图形跟踪活动系统

A. A. Supianto, Muhammad Hafis
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引用次数: 6

摘要

在交互式学习媒体上对学习者的学习过程进行分析往往涉及大量的数据收集。分析的目的是探索这些数据的模式和关系,以了解学习经验,识别学习者在学习过程中的陷阱状态。这样的数据分析往往是一个麻烦的利益相关者,如班主任(即教师)和教育研究人员。本研究建议开发一个基于网络的软件应用程序,利用视觉工件作为教育数据挖掘的一种方法来分析学习者在交互式学习媒体中的学习过程。开发的软件旨在可视化学习者的活动序列,此外,识别由于缺乏对给定问题的理解而导致的瓶颈状态的学习路径。然后将这些信息作为关键信息传递给教师,以便根据其结果对学习者进行适当的反馈。作为案例研究,本研究使用了Monsakun的数据日志,Monsakun是一个数字学习环境,专注于使用基于故事的问题来练习算术,通过使用整合数学句子的问题提出方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GTRAS: Graphical Tracking Activity System for Problem-Posing Learning Process Insights
The analysis of learner’s learning process on an interactive learning media tends to involve a huge amount of data gathering. The analysis aims to explore patterns and relationship of such data to understand the learning experience and identifying learner’s trap states in the learning process. Such data analysis tends to be a nuisance for stakeholders such as class instructors (i.e., teachers) and educational researchers. This research suggests a development of a web-based software application that utilizes the usage of visual artifacts as an approach of educational data mining to analyze learner’s learning process in an interactive learning media. The developed software aims to visualize the learner’s activity sequence, furthermore, to identify learning paths toward bottleneck states due to lack of understanding of a problem given. Such information is then passed to the instructors as a key information to create a proper feedback to the learners based on its results. As a case study, this research uses the data log of Monsakun, a digital learning environment that focuses on exercising arithmetic using story-based question by using a problem-posing approach with an integration of mathematical sentences.
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