德国某小学小学生与教师对iRead平板识字游戏的思考比较

Nancy Knorr, Kay Berkling
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引用次数: 0

摘要

iRead是一个欧盟项目,涉及西班牙语、德语、希腊语和英语的读写游戏,用于母语和第二语言的学习。内容是使用基于玩家简介的语言规则从大型数据库中动态选择的。教师可以根据自动游戏序列查看学生的进度,也可以手动分配游戏。该项目致力于理解如何将新技术融入课堂教学。作者采访了老师和孩子们,了解他们的观点,并在项目结束时比较他们的答案。结果表明,学生对自己学习的理解比教师的观点要深刻得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing pupils and teacher’s reflections on iRead tablet-based literacy games in a German elementary school
iRead is an EU Project involving literacy games in Spanish, German, Greek, and English for L1 and L2 acquisition. Content is selected dynamically from a large database using linguistic rules based on the player profile. The teacher can view pupils’ progress based on automated game sequences or assign games manually. This project strives to understand how teaching with new technology is incorporated into the classroom. The authors interviewed both teachers and children about their points of view and compared their answers at the end of the project. Results indicate that pupils had a much deeper understanding of their learning than was apparent from the teachers’ point of view.
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