从简单动画合成复杂的动态角色运动

Karen Liu, Zoran Popovi´c
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引用次数: 294

摘要

在本文中,我们提出了一种快速原型制作逼真人物运动的通用方法。我们从动画师提供的简单动画中求解自然运动。我们的框架可以用很少的用户努力产生相对复杂的现实运动。本文描述了一种新的约束检测方法,该方法通过分析输入运动来自动确定角色的不同约束。我们表明,现实的运动可以通过执行一组小的线性和角动量约束来实现。这种简化的方法帮助我们避免了计算肌肉力量的复杂性。更简单的动态约束也允许我们生成更复杂的模型动画,执行更复杂的运动。最后,我们表明,通过学习一组描述角色姿态的关键参数,我们可以帮助非技术动画师快速创建逼真的角色运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Our framework can be used to produce relatively complex realistic motion with little user effort.We describe a novel constraint detection method that automatically determines different constraints on the character by analyzing the input motion. We show that realistic motion can be achieved by enforcing a small set of linear and angular momentum constraints. This simplified approach helps us avoid the complexities of computing muscle forces. Simpler dynamic constraints also allow us to generate animations of models with greater complexity, performing more intricate motions. Finally, we show that by learning a small set of key parameters that describe a character pose we can help a non-skilled animator rapidly create realistic character motion.
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