兴奋剂是电子竞技被普遍接受的障碍

D. Gupta, Harshita Sharma, Manali Gupta
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引用次数: 4

摘要

电子竞技已经成为一个数十亿美元的产业,吸引了全球各地的玩家、观众、广告商和投资者。尽管现在有很多专业头衔,但由于缺乏正式的治理机制,存在腐败和欺骗机制,只有少数被认为是主流。“兴奋剂”就是这样一种行为,选手们试图获得不公平的优势,这对电子竞技的发展造成了很大的阻碍。这项定性研究将从他们对不同兴奋剂机制的看法和可能的建议中获得见解。本研究分析了对选定的电子竞技专业人士的半结构化访谈,从他们对不同兴奋剂机制的看法和可能的建议中得出见解。本质性研究将探讨他们的访谈内容,以提取相关的主题和副主题。这项研究的发现为电子竞技行业及其面临的障碍做出了重大贡献,这些障碍是一项非常缺乏的文献,以便被视为一项合法的运动。这项研究提炼了当代和新兴的主题,这些主题涉及体育行业的发展趋势及其对社会的影响,以及我们看待体育的整体方式。此外,本研究还详述了该行业中持续存在的猖獗的药物滥用问题,以及它如何成为电子竞技合法化的障碍,使其成为一个可行的全球产业。原创性/价值本研究通过对不同行业专业人士的采访,并使用归纳方法通过主题分析方法对其进行分析,提供了关于电子竞技和行业中猖獗的各种弊端的实地现实报告。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Doping as a barrier in universal acceptance of esports
PurposeEsports has been emerging as a multi-billion dollar industry by attracting players, viewers, advertisers and investors across the globe. Even though there are plenty of professional titles present, only a few have been considered mainstream due to lack of formal governance mechanisms, presence of corruption and cheating mechanisms. “Doping” is one such practice where the players try to gain unfair advantage over their competitors, causing major hindrance in esports development. This qualitative study would draw insights from their perceptions about different doping mechanisms and possible recommendations to curb them.Design/methodology/approachThis study has analyzed the semi-structured interviews of selected esports professionals to draw insights from their perceptions about different doping mechanisms and possible recommendations to curb them. This qualitative study would explore the content of their interviews for extracting relevant themes and subthemes.FindingsThe findings of this study have made significant contributions to deeply lacking literature about the esports industry and barriers it faces in order to be considered as a legitimate sport. The study has extracted contemporary and new emerging themes about the rising trends in the industry and their impact on society and the way we see sports as a whole. Moreover, this study dwells upon the rampant drug abuse persisting in this industry and how it offers itself as a barrier to the legitimization of esports as a viable global industry.Originality/valueThis study provides an on-ground reality reports on esports and various malpractices rampant in the industry by conducting interviews with various industry professionals and analyzing them through a thematic analysis method using an inductive approach.
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