Netra3D:具有平板电脑功能的Android应用程序

Sameer Sahasrabudhe, N. Ayer, Pooja Bhawar, Ruchi Chaurasia, Arpana Swarnkar, Himalini Sharma, Medha Srivastava, R. Vijay, Ravikumar Jogu, Sumanth Kumar Mora
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引用次数: 1

摘要

随着手持电脑使用量的增加,现有的内容被改编成可以在平板电脑上使用。然而,在创造新内容时却缺乏对平板电脑功能的考虑。我们提出了一项研究,一个这样的应用程序的电子学习,创建使用平板电脑的功能。题目来自生物学,解释人眼的内部结构。3D模型是使用Blender创建的,游戏逻辑是使用Unity3D添加的。具体的交互,如操纵平板电脑旋转眼睛模型被添加到这个应用程序,以找出这个功能的可用性。初步的用户测试证实,这种互动的添加被学生发现是引人入胜的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Netra3D: Android Application with Affordances of Tablet Computers
Rise in usage of handheld computers, has seen adaptation of existing content to make it usable on tablet computers. However, there is a lack of consideration about the tablet affordances in creating new content. We present a study, of one such application for e-Learning, created using the affordances of the tablet computers. The topic is from biology, explaining the internal structure of human eye. The 3D model is created using Blender and the game logic is added using Unity3D. Specific interactions such as maneuvering the tablet to rotate the eye model are added to this application, in order to find out the usability of this feature. Preliminary user test confirms that the addition of this interaction is found engaging by the students.
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