数字转换:历史电脑游戏中“敌人形象”的构建

N. Smirnova
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引用次数: 0

摘要

本文分析了基于电脑历史游戏的“敌人形象”的制作和传播的具体细节。电脑游戏的虚拟世界在传播现实形象的同时,也成为了这个现实的建构者。为了描述主题在虚拟游戏实践中的参与,政治项目的同化,使用了“Homo VideoGamer”的概念。结合国际形势的恶化,对历史电子游戏中“敌人形象”建构的具体情况进行了更新分析。值得注意的是,“敌人的形象”是在战争背景下播出的,敌人似乎有能力采取破坏性行动。“敌人形象”的建构是通过非人性化来实现的,并以修辞的方式表现出来。传播“敌人形象”的方式有两种:创造刻板的地缘政治概念;传播含蓄的政治和意识形态信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DIGITAL TRANSFORMATIONS: CONSTRUCTION OF THE «ENEMY IMAGE» IN HISTORICAL COMPUTER GAMES
This article analyzes the specifics of creating and broadcasting the «enemy image» based on computer historical games. The virtual world of computer games, broadcasting the image of reality, at the same time, becomes the constructor of this reality. To characterize the subject's involvement in virtual gaming practices, the assimilation of political programs, the concept of «Homo VideoGamer» is used. In connection with the aggravation of the international situation, the analysis of the specifics of the construction of the «enemy image» in historical video games is updated. It is noted that the «image of the enemy» is broadcast in the context of wars, where the enemy appears to be capable of destructive actions. The construction of the “enemy image” occurs through dehumanization, expressed in rhetorical methods. There are two ways of broadcasting the «enemy image»: the creation of stereotypical geopolitical concepts; broadcasting implicit political and ideological messages.
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