自私缓存有多糟糕?

Qian Ma, E. Yeh, Jianwei Huang
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引用次数: 4

摘要

缓存网络可以通过缓存离用户更近的内容来减少访问内容的路由开销。然而,缓存节点可能属于不同的实体,并且为了最大化自己的利益而表现得很自私,这通常会导致整个网络的性能下降。在本文中,我们将缓存节点的自私行为建模为具有异构内容流行度的任意有向图上的自私缓存博弈。研究了自私缓存对策中纯策略纳什均衡(PSNE)的存在性,并从社会福利的角度分析了其有效性。我们证明了PSNE并不总是存在于任意拓扑缓存网络中。然而,如果网络没有混合请求循环,即每条边至少有一个内容请求遍历的有向循环,我们证明PSNE总是存在的,并且可以在多项式时间内找到。然后我们表明,如果我们允许任意的内容请求模式,那么由无政府状态价格(PoA)捕获的纳什均衡的效率可能会非常低。然而,当缓存节点具有同构请求模式时,我们表明PoA是有界的,即使允许任意拓扑。我们进一步分析了具有有限计算能力的缓存节点的自私缓存博弈,并表明在某些感兴趣的情况下,存在具有有限PoA的近似PSNE。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Bad is Selfish Caching?
Caching networks can reduce the routing costs of accessing contents by caching contents closer to users. However, cache nodes may belong to different entities and behave selfishly to maximize their own benefits, which often lead to performance degradation for the overall network. In this paper, we model the selfish behaviors of cache nodes as selfish caching games on arbitrary directed graphs with heterogeneous content popularity. We study the existence of a pure strategy Nash equilibrium (PSNE) in selfish caching games, and analyze its efficiency in terms of social welfare. We show that a PSNE does not always exist in arbitrary-topology caching networks. However, if the network does not have a mixed request loop, i.e., a directed loop in which each edge is traversed by at least one content request, we show that a PSNE always exists and can be found in polynomial time. We then show that the efficiency of Nash equilibria, captured by the price of anarchy (PoA), can be arbitrarily poor if we allow arbitrary content request patterns. However, when cache nodes have homogeneous request patterns, we show that the PoA is bounded even allowing arbitrary topologies. We further analyze the selfish caching games for cache nodes with limited computational capabilities, and show that an approximate PSNE exists with bounded PoA in certain cases of interest.
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