手势+游戏探索全身导航的虚拟环境

Konrad Tollmar, D. Demirdjian, Trevor Darrell
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引用次数: 8

摘要

导航虚拟环境通常需要有线接口、游戏控制台或键盘。感知界面技术的出现提供了一种新的选择:被动和不受约束地感知用户的姿势和手势,允许他们通过和操纵虚拟世界。我们描述了与三维环境交互的新算法,使用标准摄像机和个人电脑进行实时关节体跟踪。我们的方法基于刚性立体运动估计算法,并使用线性技术来强制执行关节约束。通过我们的跟踪系统,用户可以使用3d手势和身体姿势在虚拟环境中导航。我们分析了可能用于全身导航的感知接口抽象空间,并在此基础上提出了一个原型系统。我们最后描述了我们的原型系统的初步评估,用户通过一系列的三维虚拟游戏世界引导虚拟角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gesture + Play Exploring Full-Body Navigation for Virtual Environments
Navigating virtual environments usually requires a wired interface, game console, or keyboard. The advent of perceptual interface techniques allows a new option: the passive and untethered sensing of users' pose and gesture to allow them maneuver through and manipulate virtual worlds. We describe new algorithms for interacting with 3-D environments using real-time articulated body tracking with standard cameras and personal computers. Our method is based on rigid stereo-motion estimation algorithms and uses a linear technique for enforcing articulation constraints. With our tracking system users can navigate virtual environments using 3-D gesture and body poses. We analyze the space of possible perceptual interface abstractions for full-body navigation, and present a prototype system based on these results. We finally describe an initial evaluation of our prototype system with users guiding avatars through a series of 3-D virtual game worlds.
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