使用智能手机实现中风康复训练的游戏化

Carlos Ferreira, V. Guimarães, António Santos, I. Sousa
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引用次数: 42

摘要

中风是一种致残疾病,需要大量的康复工作来改善患者的生活质量。为了提高患者的依从性和积极性,中风康复练习已经开发出一种类似游戏的结构,使用智能手机。这些游戏旨在促进和评估上肢的不同运动,其难度水平可根据每个患者的损伤程度进行调整。已经评估了使用智能手机内置惯性传感器来监测中风康复练习执行的可行性。测量角度的精度随着时间的推移而下降,对于较大的角度,然而,实际角度和测量角度之间的差异在可接受的范围内。在一个中风后病人的案例中,可用性测试证明了开发的游戏的适用性和激励潜力。使用智能手机的脑卒中康复运动游戏化是可行的,可能对脑卒中康复有价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification of stroke rehabilitation exercises using a smartphone
Stroke is a disabling disease that requires extensive work of rehabilitation to improve the quality of life of patients. In order to increase the compliance and motivation of the patients, stroke rehabilitation exercises have been developed in a game-like structure using a smartphone. These games were designed to promote and evaluate different movements of the upper limbs and their level of difficulty is adaptable to each patient's impairment level. The feasibility of the use of smartphone built-in inertial sensors to monitor the execution of stroke rehabilitation exercises has been assessed. The accuracy of the angles measured decreased along time and for higher angles, nevertheless the differences between real and measured angles are within acceptable limits. The usability tests in a post-stroke patient case demonstrate the applicability and motivational potential of the developed games. Gamification of stroke rehabilitation exercises using a smartphone is feasible and may be valuable for stroke rehabilitation.
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