基于游戏的康复系统的数据分析框架

Jiongqian Liang, David Fuhry, David Maung, Alexandra L Borstad, R. Crawfis, Lynne V. Gauthier, Arnab Nandi, S. Parthasarathy
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引用次数: 5

摘要

在美国,中风是偏瘫的主要原因。约束诱导运动疗法(CI疗法)是治疗上肢偏瘫的有效方法;然而,大多数患者无法进入。为了使它更容易使用,我们开发了一个基于游戏的康复系统,结合了CI治疗的主要康复原则。在本文中,我们为我们的康复系统引入了一个数据分析框架,它可以提供游戏过程中运动表现的客观测量。我们设计了预处理收集数据的技术,并提出了一系列运动学测量,用于评估运动性能和补充临床治疗效果的测量。我们还介绍了上下文过滤技术,以比较不同条件下的运动产生,例如,自定节奏与游戏节奏的运动。我们将数据分析框架应用于从几个参与者那里收集的数据。我们的分析表明,参与者的运动能力在治疗期间有所改善,不同的参与者表现出不同的改善模式,例如,运动速度和范围。游戏过程中的运动学测量结果与基于Wolf运动功能测试的临床表现高度一致。此外,我们的细粒度趋势分析揭示了检测疲劳的潜力,这与游戏玩法的持续时间有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data Analytics Framework for A Game-based Rehabilitation System
Stroke is a major cause of hemiparesis in United States. Constraint--Induced Movement therapy (CI therapy) is an effective treatment for upper extremity hemiparesis; however it is inaccessible to most patients. To make it more accessible, we developed a game-based rehabilitation system incorporating the major rehabilitation principles from CI therapy. We introduce a data analytics framework for our rehabilitation system in this paper that can provide objective measures of motor performance during gameplay. We design techniques of preprocessing collected data and propose a series of kinematic measurements, which are used to assess the motor performance and supplement in-clinic measures of therapeutic effect. We also present contextual filtering techniques to enable comparing movement production under different conditions, e.g., self-paced versus game-paced movement. We apply our data analytics framework on data collected from several participants. Our analysis shows that participants' motor movement improves over the period of treatment, with different participants showing different patterns of improvement, e.g., speed versus range of motion. Results of kinematic measurements during gameplay are highly consistent with in-clinic performance based on the Wolf Motor Function Test. Moreover, our fine-grained trend analysis reveals potential to detect fatigue, which is related to the duration of gameplay.
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