智能手机信息设备,提高可用性

Masato Okada, Keishi Takiguchi, H. Ohwada
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引用次数: 1

摘要

本文概述了智能手机作为信息设备的认知工程设计,即数字视频遥控器。设计过程基于协议分析,通过可用性评估来检测现有控制器的问题。然后对菜单结构和错误位置进行了详细的分析,并提出了模拟视频控制器的智能手机应用程序的改进设计。对结果应用程序进行测试,以显示可用性得到了多大程度的增强。所提出的方法表明,智能手机应用程序可以被视为有用的替代信息设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A smart phone information appliance for improved usability
This paper outlines a cognitive engineering design for a smart phone application as an information appliance, namely a digital video remote controller. The design process is based on a protocol analysis used to detect problems with the existing controller through a usability assessment. The process then focuses on the menu structure and error location in a detailed analysis, and proposes an improved design for the smart phone application that emulates a video controller. The resultant application is tested to show how much the usability has been enhanced. The proposed method indicates that smart-phone applications can be regarded as useful alternatives as information appliances.
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