{"title":"大型多人在线游戏交互式音乐系统的实现","authors":"Szu-Yin Yeh, Pei-Jun Lin, Hsiu-Ying Liu, Rong-Ming Chen","doi":"10.1109/MMSE.2002.1181590","DOIUrl":null,"url":null,"abstract":"This paper aims to dig into the musical techniques interactivity for game music. We firstly talk about the techniques for developing interactive music system. Second, by taking advantage of the recent advance of DirectMusic developed by Microsoft, we develop an interactive technique capable of matching music and screen. We explore the factors for music variation in computer games and to dig out how these factors interact. A practical multi-player online game test is carried out at the end to show the effectiveness of this system.","PeriodicalId":201661,"journal":{"name":"Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2002-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The implementation of interactive music system for massive multi-player online game\",\"authors\":\"Szu-Yin Yeh, Pei-Jun Lin, Hsiu-Ying Liu, Rong-Ming Chen\",\"doi\":\"10.1109/MMSE.2002.1181590\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper aims to dig into the musical techniques interactivity for game music. We firstly talk about the techniques for developing interactive music system. Second, by taking advantage of the recent advance of DirectMusic developed by Microsoft, we develop an interactive technique capable of matching music and screen. We explore the factors for music variation in computer games and to dig out how these factors interact. A practical multi-player online game test is carried out at the end to show the effectiveness of this system.\",\"PeriodicalId\":201661,\"journal\":{\"name\":\"Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-12-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMSE.2002.1181590\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSE.2002.1181590","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The implementation of interactive music system for massive multi-player online game
This paper aims to dig into the musical techniques interactivity for game music. We firstly talk about the techniques for developing interactive music system. Second, by taking advantage of the recent advance of DirectMusic developed by Microsoft, we develop an interactive technique capable of matching music and screen. We explore the factors for music variation in computer games and to dig out how these factors interact. A practical multi-player online game test is carried out at the end to show the effectiveness of this system.