GPU着色器处理器的能量感知代码运动

Yi-Ping You, Shengjue Wang
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引用次数: 4

摘要

图形处理单元(gpu)现在在单片系统设计中被广泛采用,它们经常用于嵌入式系统中,用于操作计算机图形,甚至用于通用计算。能源管理是硬件和软件设计师都关心的问题。在本文中,我们为编译器提供了一个能量感知代码运动框架,用于生成对GPU内输入和输出(I/O)缓冲区的集中访问。我们的解决方案试图将I/O缓冲区访问聚集到集群中,从而延长I/O缓冲区进行时钟或电源门控的时间段。我们进行了一些实验,其中通过将我们的编译器分析和代码运动框架合并到内部编译器工具中来模拟能耗。实验结果表明,我们的机制可以有效地将着色器处理器的能耗平均降低13.1%,将能量延迟积降低2.2%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Energy-aware code motion for GPU shader processors
Graphics processing units (GPUs) are now being widely adopted in system-on-a-chip designs, and they are often used in embedded systems for manipulating computer graphics or even for general-purpose computation. Energy management is of concern to both hardware and software designers. In this article, we present an energy-aware code-motion framework for a compiler to generate concentrated accesses to input and output (I/O) buffers inside a GPU. Our solution attempts to gather the I/O buffer accesses into clusters, thereby extending the time period during which the I/O buffers are clock or power gated. We performed experiments in which the energy consumption was simulated by incorporating our compiler-analysis and code-motion framework into an in-house compiler tool. The experimental results demonstrated that our mechanisms were effective in reducing the energy consumption of the shader processor by an average of 13.1% and decreasing the energy-delay product by 2.2%.
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