利用实时火焰模型增强重建动态环境的照明

Flavien Bridault, M. Leblond, F. Rousselle
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引用次数: 22

摘要

三维计算机重建中的交互式攻略的目的是让人们在不同的地点、不同的时期有一种身临其境的感觉。这些演练的真实感不仅是通过详细的3D模型实现的,而且是通过正确的照明来实现的。为了增强巴维高卢罗马广场的计算机重建的视觉外观,我们提出了一个模型,可以实时再现蜡烛和油灯产生的简单火焰的形状、动画和照明。火焰动力学模拟使用Navier-Stokes方程求解器动画粒子骨架。其形状是使用这些粒子作为NURBS表面的控制点获得的。真实火焰的光度分布由分光光度计捕获并存储到光度固体中。这个被用作像素着色器中的球形纹理,以准确地计算火焰在任何方向上产生的照明。我们的模型与现有的阴影算法兼容,可以很容易地融入到任何文化遗产的实时应用中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
The goal of interactive walkthroughs in three dimensional computer reconstructions is to give people a sensation of immersion in different sites at different periods. Realism of these walkthroughs is achieved not only with detailed 3D models but also with a correct illumination regarding the means of lighting in those times. Working on the enhancement of the visual appearance of the computer reconstruction of the Gallo-Roman forum of Bavay, we propose a model that reproduces the shape, animation and illumination of simple flames produced by candles and oil lamps in real-time. Flame dynamics is simulated using a Navier-Stokes equation solver animating particle skeletons. Its shape is obtained using those particles as control points of a NURBS surface. The photometric distribution of a real flame is captured by a spectrophotometer and stored into a photometric solid. This one is used as a spherical texture in a pixel shader to compute accurately the illumination produced by the flame in any direction. Our model is compatible with existing shadow algorithms and designed to be easily incorporated in any cultural heritage real-time application.
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