基于交互式旅行界面的虚拟现实飞行晕机策略研究

D. Page, R. Lindeman, S. Lukosch
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引用次数: 1

摘要

随着虚拟现实(VR)技术在硬件、开发可及性和应用程序可用性方面的进步,人们对其越来越感兴趣。然而,晕屏(CS)的问题仍然存在,导致用户出现不舒服的症状。因此,本研究旨在确定和理解有助于开发人员指导方针的新的CS缓解策略。设计了三个策略假设,并在实验中进行了验证。这包括一个物理旅行接口,用于在虚拟环境(VE)中飞行,作为控制(CT)条件。在此基础上,应用了三种操作条件,即注视跟踪小图像(GV)、带有成员表示的第一人称视角(FP)和风扇和振动(FV)。这项实验是在受试者之间进行的,37名参与者被随机分配到不同的条件下。根据模拟病问卷(SSQ)得分,显著证据表明GV和FP使CS恶化。研究还发现,FV对CS没有影响。然而,从记录的生理数据来看,FV的整体心率降低表明它可能对体验有一些影响,但与CS没有很强的联系。此外,一些参与者的评论指出,他们经历了与CS一致的症状。其中,头晕是最常见的,还有一些是旅行界面的可用性问题。尽管有一些CS症状,但大多数参与者报告CS对整体体验和沉浸感的负面影响很小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Identifying Strategies to Mitigate Cybersickness in Virtual Reality Induced by Flying with an Interactive Travel Interface
As Virtual Reality (VR) technology has improved in hardware, accessibility of development and availability of applications, its interest has increased. However, the problem of Cybersickness (CS) still remains, causing uncomfortable symptoms in users. Therefore, this research seeks to identify and understand new CS mitigation strategies that can contribute to developer guidelines. Three hypotheses for strategies were devised and tested in an experiment. This involved a physical travel interface for flying through a Virtual Environment (VE) as a Control (CT) condition. On top of this, three manipulation conditions referred to as Gaze-tracking Vignette (GV), First-person Perspective with members representation (FP) and Fans and Vibration (FV) were applied. The experiment was between subjects, with 37 participants randomly allocated across conditions. According to the Simulator Sickness Questionnaire (SSQ) scores, significant evidence was found that GV and FP made CS worse. Evidence was also found that FV did not have an effect on CS. However, from the physiological data recorded, an overall lowering of heart rate for FV indicated that it might have some effect on the experience, but cannot be strongly linked with CS. Additionally, comments from some participants identified that they experienced symptoms consistent with CS. Amongst these, dizziness was the most common, with a few having issues with the usability of the travel interface. Despite some CS symptoms, most participants reported little negative impact of CS on the overall experience and feelings of immersion.
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