印尼电子交通平台Gojek和Grab UI/UX设计对用户偏好的影响

Henry Hamilton Prasetya, Bima Bagaskarta Ridwanto, Muhammad Ashraf Rahman, Alexander Agung Santoso Gunawan
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引用次数: 2

摘要

UI/UX是用户亲身体验的应用元素,也是影响用户使用应用的因素。在印度尼西亚,Grab和Gojek是网约车应用市场的两大竞争对手。本文的目的是确定UI/UX是否是两个应用之间用户偏好的主要因素,并通过利用Shneiderman的UI元素规则作为基线,确定用户在两个应用中首选或避免的UI/UX元素。本文将进行比较,以确定与基线比较时的可用性。调查将通过比较和询问用户的偏好来进行,随后使用系统可用性量表(SUS)方法进行问卷调查,从每个应用程序的整体用户体验中确定并评分10个主观因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impact of E-Transport Platforms' Gojek and Grab UI/UX Design to User Preference in Indonesia
UI/UX are the elements of an app that are experienced first-hand by the user, and is a factor in the user's engagement with the app. In Indonesia, Grab and Gojek are two main competitors in the E-hailing application market. The purpose of this paper is to determine if UI/UX is the main factor of user preference between the two apps and identify the UI/UX elements that are preferred or avoided by users in both apps by utilizing Shneiderman's rules for UI elements as a baseline. The paper will conduct a comparison to determine the usability when compared to the baseline. Survey will be conducted by giving a comparison and asking users about their preference, followed up by a questionnaire using the System Usability Scale (SUS) method that identifies and scores 10 subjective factors from the overall User Experience of each app.
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