模拟生成的TORCS控制器

Jorge Muñoz, G. Gutiérrez, A. Sanchis
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引用次数: 50

摘要

本文是通过学习其他控制器或人类如何玩游戏来为游戏TORCS创建控制器的初步方法。我们使用了来自两个控制器和一个人类玩家的数据。第一个控制器是WCCI 2008模拟赛车比赛的获胜者,第二个是一个手动编码的控制器,可以在所有赛道上完成一圈。首先,分别模拟每种类型的控制器,然后使用混合数据来创建新的控制器。模拟的方法是利用数据训练前馈神经网络,并使用反向传播算法进行学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Controller for TORCS created by imitation
This paper is an initial approach to create a controller for the game TORCS by learning how another controller or humans play the game. We used data obtained from two controllers and from one human player. The first controller is the winner of the WCCI 2008 Simulated Car Racing Competition, and the second one is a hand coded controller that performs a complete lap in all tracks. First, each kind of controller is imitated separately, then a mix of the data is used to create new controllers. The imitation is performed by means of training a feed forward neural network with the data, using the backpropagation algorithm for learning.
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