具有较低恢复开销的多媒体检查点协议

S. Osada, H. Higaki
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引用次数: 0

摘要

为了实现分布式系统的容错,人们对检查点恢复进行了研究,并设计了许多协议。协议所采用的全局检查点必须是一致的。在传统的网络应用程序中,如果在任何通信通道中没有不一致的消息,则全局检查点是一致的。然而,在多媒体网络应用中,对时间约束的无故障执行和大尺寸消息传输有不同的要求,其中消息的一部分丢失是应用程序可以接受的。本文提出了多媒体网络应用中全局检查点的新标准、一致性和双工性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimedia checkpoint protocol with lower recovery overhead
In order to achieve fault-tolerant distributed systems, checkpoint-recovery has been researched and many protocols have been designed. A global checkpoint taken by the protocols have to be consistent. In conventional network applications, a global checkpoint is consistent if there is no inconsistent message in any communication channel. However, in multimedia network applications, there are different requirements for time-constrained failure-free execution and large-size message transmissions where lost of a part of the message is acceptable by applications. This paper proposes novel criteria, consistency and duplexity for global checkpoints in multimedia network applications.
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