VR野生动物园:一个基于概念的世界建筑界面,使用方块和世界树

Shotaro Ichikawa, Kazuki Takashima, Anthony Tang, Y. Kitamura
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引用次数: 3

摘要

我们提出了一种基于概念的世界构建方法,在一个名为VR Safari Park的系统中实现,它允许用户快速创建和操纵世界模拟。传统的世界构建工具侧重于实体的操作和安排,以建立模拟,这是耗时的,因为它需要频繁的视图和实体操作。我们的方法侧重于一个简单得多的机制,即用户将代表世界实体(如动物、地形、天气等)的虚拟块添加到代表模拟的世界树中。这样,世界树提供了模拟的快速概览,用户可以轻松地在模拟中设置场景,而无需手动执行对世界实体的精细操作。一项初步的用户研究发现,对于没有沉浸式VR体验的新手用户来说,拟议的界面是有效和可用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR safari park: a concept-based world building interface using blocks and world tree
We present a concept-based world building approach, realized in a system called VR Safari Park, which allows users to rapidly create and manipulate a world simulation. Conventional world building tools focus on the manipulation and arrangement of entities to set up the simulation, which is time consuming as it requires frequent view and entity manipulations. Our approach focuses on a far simpler mechanic, where users add virtual blocks which represent world entities (e.g. animals, terrain, weather, etc.) to a World Tree, which represents the simulation. In so doing, the World Tree provides a quick overview of the simulation, and users can easily set up scenarios in the simulation without having to manually perform fine-grain manipulations on world entities. A preliminary user study found that the proposed interface is effective and usable for novice users without prior immersive VR experience.
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