内部空间:在全球语言和文化室动手使用XR

S. Caspar
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引用次数: 3

摘要

成人学习者受益于有趣的学习方法(惠顿,2018)。同样,使用虚拟现实耳机体验沉浸式学习的学生可以从有趣和探索性的语言和文化学习方法中受益(Arnold, 1979),其中包括使用可访问的、无代码的、易于采用的媒体和Maker技术进行实验和创建内容的机会。本文提出,这种为学生设计的内容创作项目可以提高学生对沉浸式技术的理解和欣赏,尤其是在文化学习和第二语言习得中。在这些项目中,学生们通过学习合作、使用工具、发展技能,以及反思自己作为艺术家、语言学习者和文化创造者在工作中的位置,从而产生成果。我们鼓励学习者反思自己的创作过程,并在此过程中扩大反思,将文化和语言的思想纳入其中,他们创作过程的本质既来自于实际的创作,也来自于概念上的探究。我们提出了采用沉浸式技术的方法,并利用专门的创客和创造者空间来促进有效的创新语言和文化教学——一种可能更好地支持通过创造性探索学习的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Insider Spaces : Hands-on with XR in the Global Languages & Cultures Room
Adult learners benefit from a playful approach to learning (Whitton, 2018). Similarly, students experiencing immersive learning using virtual reality headsets can benefit from a playful and exploratory approach to language and culture learning (Arnold, 1979), which includes the opportunity to experiment and create content using accessible, code-free, and easy-to-adopt media and Maker techniques. This article proposes that this kind of content creation projects for students can result in an increased understanding and appreciation of the affordances of immersive technologies, especially when applied to cultural learning and second language acquisition. In these projects, students produce outcomes by learning to work together, use tools, develop skills, and reflect on their place within the work, as artistmakers, as language learners, and as creators of culture. Learners are encouraged to reflect on their process of Making, and in doing so broaden that reflection to encompass ideas around culture and language, the essence of their creative process coming from conceptual inquiry as much as from the practical Making. We propose ways to adopt immersive technologies and use a dedicated Maker and creator space to facilitate effective innovative language and culture pedagogy— one that might better support learning through creative exploration.
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